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Duel: Blackjack Audit
Independent verification report
Audited GameDuel · Blackjackduel.com/blackjack
Certified by ProvablyFair.org
Audit Date May 2026
Audit ID PF-2026-DL09
Status CERTIFIED
Audited GameDuel · Blackjack
✓ CertifiedBlackjackLast Updated: June 2026
6,000Live Bets Verified
100%Parity Rate
10MSimulated Rounds
99.4296%Theoretical RTP
33/33
Tests Passed
Verification Pipeline
Outcome Generation — Duel Blackjack (Phase A · S17 / DAS / 3:2)
1
Seeds + Nonce
2
HMAC-SHA256
3
cursor 0..3 → 4 cards
4
Reveal Dealer Card
5
Payout Applied
Dealer
Player
Hand: Natural Blackjack·Multiplier: 3:2·Payout: $0.025
Bet Captured by ProvablyFair.org
Now independently verifying every step...
S1
Seed
S2
RNG
S3
Parity
S4
RTP
S5
Integrity
Test Suite — 33 Steps
1Seed Hash Integrity
12Epoch Size
23Split Rules
2Commitment Linkage
13Phase Labels
24Split Payout Independence
3Hash Consistency
14Dataset Hash
25Insurance Prompt
4Nonce Audit
15Phase D — Client Seed
26PP + 21+3 Payouts
5Outcome Recomputation
16Anti-Circularity
27Side Bet Independence
6Client Seed Influence
17Simulation Pass 1 (Fisher’s)
28Available Actions Set
7Payout Math
18Cherry-Pick Detection
29Infinite-Deck Confirmation
8Multiplier Provenance
19Dealer Rule Compliance
30Outcome Distribution
9Bet-Size Invariance
20Blackjack 3:2 Payout
31Side Bet Stake Equality
10House Edge Audit
21Double Payout
32Initial Deal Structure
11Config Completeness
22Split Cursor Ordering
33Stake Bracket Bounds
PROVABLY FAIR — Full Pass33/33 · 0 failsRecap only — full audit in S7
Result

Audit Verdict

Check
Result
Reference
Overall Status
Pass
RTP Verified
Pass
Main bet: 99.4296% optimal-play RTP from independent recursive infinite-deck EV solver · cross-validated against Wizard of Odds for Duel's exact rules (S17, DAS, no surrender, no re-split) · house edge 0.5704% · 99.4670% simulated (10M rounds) · Side bets: Perfect Pairs and 21+3 both 100% RTP
Live ↔ Verifier Parity
Pass
100% — 6,000 / 6,000 bets · 33,194 card cursors verified across the deal, hits, doubles, and splits
Commit-Reveal System
Pass
SHA-256 verified across 120 seed pairs — commitment intact across all rotations
Client Seed
Pass
Player-controlled + customizable — server commits before client seed is known
RNG Analysis
Pass
HMAC-SHA256 single-card draw — bias-free rejection sampling, infinite-deck independent draws at 1/52 per card, no hidden inputs
Payout Logic
Pass
All 6,000 main payouts reconciled (win 2×, blackjack 2.5×, push 1×, doubled 4×) plus 5,800 Perfect Pairs + 5,800 21+3 side-bet payouts · 0 mismatches
Anti-Circularity
Pass
Optimal-play RTP (99.4296%) computed from rules + infinite-deck card probabilities alone — no casino input · Perfect Pairs EV = 0 by algebraic identity, 21+3 EV ≈ 0 by table balance
Fairness Integrity
Pass
17 fairness integrity tests — 16 pass · 1 N/A (includes 2 Blackjack-specific multi-step state tests)
Determinism
Pass
Full reproducibility confirmed — every visible card across 6,000 hands recomputable from the recorded inputs
Open SourceReproduce This Audit

The repo is the credential. You don't have to trust us — every finding ships as code. Run npm test to re-run the full audit: 33 verification steps, the 10M-round simulation (10 streams Fisher-combined + Pass 2 cherry-pick detection), the independent infinite-deck EV solver, and 6,000 live bets re-verified card-by-card.

Commit Audited:bff0ef5f791208731f9ef113dabb506204b3dbb0
View reproduction commands
reproduce-audit.shVerified
# Clone and setup
git clone https://github.com/ProvablyFair-org/duel-blackjack.git
cd duel-blackjack
git checkout bff0ef5f791208731f9ef113dabb506204b3dbb0
npm install
# Run full audit (unit tests + 10M-round simulation + 33-step verification)
npm test
# Or run individual components
npm run verify # 33-step verification pipeline
npm run simulate # 10M-round Pass 1 (Fisher-combined) + Pass 2 cherry-pick detection
npx ts-node src/optimal-play.ts # independent recursive infinite-deck EV solver
# View generated reports
cat outputs/verification-results.json
cat outputs/simulation-results.json
Overview

Blackjack Audit Overview

This audit independently validates the Blackjack game operated by Duel.com across five domains: deterministic outcome generation, entropy integrity, live-to-verifier parity, RTP mathematical accuracy, and fairness integrity testing. We placed 6,000 real bets across 120 seed pairs and independently verified every visible card — initial deal, hits, doubles, splits, and dealer play-out — using our own implementation of the algorithm.

Scope

What Was Audited

  • The RNG algorithm is deterministic and verifiable
  • Each round's server seed is cryptographically committed via SHA-256 before the round opens for betting
  • Client seed is browser-generated and players can customize it
  • Nonces increment correctly within each seed pair and never repeat
  • Each visible card is computed via HMAC-SHA256 single-card draw with bias-free rejection sampling
  • The card stream — initial deal, hits, doubles, splits, dealer play-out — is reproducible from (serverSeed, clientSeed, nonce, cursor)
  • Dealer rule compliance: stand on soft 17 (S17), peek on Ace/10 upcards, no surrender, no re-split
  • Optimal-play RTP is 99.4296% (independent recursive infinite-deck EV solver, cross-validated against Wizard of Odds)
  • Bet amount does not influence the card stream — verified across $0.01 and $10 stakes
  • Players can independently verify every bet — every visible card and every payout

What Audit Covers

AreaDescription
Commit-Reveal SystemSHA-256 server seed hashing, pre-bet commitment, reveal on rotation
Client Seed OriginPlayer-controlled seed, supplied before each epoch — server commits before the seed is known
Seed HandlingClient seed control, nonce lifecycle, seed pair rotation
RNG AnalysisHMAC-SHA256 single-card draw, infinite-deck independent draws, rejection sampling, bias analysis
Game FlowInitial deal (cursors 0–3), player actions (cursor 4+), dealer play-out — every visible card verified
Payout LogicMain payouts (win, blackjack 3:2, push, doubled-hand 4×), Perfect Pairs + 21+3 side bets, bet-size invariance (Phase E $10)
Live ParityIndependent card-by-card recomputation vs live game results — 6,000 / 6,000 hands, 33,194 cursors
RTP ValidationAnti-circularity (independent EV solver), simulated RTP (10M rounds, 10 streams Fisher-combined), Wizard of Odds cross-check, cherry-pick detection (Pass 2)
Hand ResolutionDealer S17 compliance, blackjack 3:2, double payout, split rules (DAS, no re-split, ace one-card), insurance prompt condition
Side Bet CoveragePerfect Pairs + 21+3 across 5,800 active bets each — multiplier provenance, deal-time invariance, stake equality
Fairness IntegrityStandard integrity matrix — tests across commit-reveal, determinism, payout, isolation, and parameter enforcement

What Audit Guarantees

  • Outcomes are deterministic and reproducible from the recorded inputs
  • Live game results match independent recomputation for the verified sample (6,000 / 6,000 hands; 33,194 card cursors)
  • Every visible card is verified — initial deal, every hit, every double card, every split sub-hand card, every dealer draw
  • Optimal-play RTP is proven analytically: independent recursive infinite-deck EV solver returns 99.4296%; cross-validated against Wizard of Odds for Duel's exact rule set (S17, DAS, no surrender, no re-split), Δ ≈ 0
  • Client seed is a genuine, independent input that materially influences results (99% of sampled bets diverge under a wrong client seed; analytical baseline 51/52 ≈ 98.08% at cursor 0)
  • The house edge is 0.5704% — derived from the EV solver, not from any casino-supplied figure
  • Stake does not enter the card-generation algorithm

What Audit Excludes

  • Infrastructure or server security
  • Wallet, payments, or operational systems outside game logic
  • Rakeback layer — 99.4296% optimal-play RTP is the certified figure; rakeback is operator-side
  • Cross-account sampling
  • Max win cap enforcement — not embedded in game logic

References

Blackjack — Game Rules6 sections

Blackjack is a single-hand game against the dealer — you try to get closer to 21 without going over. Choose from hit, stand, double, or split. The dealer stands on every 17 and blackjack pays 3:2. The deck is treated as infinite, so cards are drawn independently and identical-rank cards can appear in the same hand. Two optional side bets — Perfect Pairs and 21+3 — resolve on the deal.

How to Play

1. Place your bet — Choose your stake on the main hand. You may also place independent stakes on Perfect Pairs and 21+3 side bets.
2. Receive the deal — You receive two face-up cards (cursors 0, 2). The dealer receives one face-up upcard (cursor 1) and one face-down hole card (cursor 3). Side bets resolve immediately.
3. Decide your action — Choose hit (take another card), stand (keep your hand), double (take exactly one more card and double your stake), or split (only if your two cards are the same rank — separate them into two hands).
4. Play out the dealer — Once you stand or bust, the dealer reveals their hole card and draws additional cards until they reach 17 or higher (or bust above 21).
5. Outcome — Win pays 1:1 on the main bet (return = 2× stake). A natural blackjack (Ace + 10-value on the deal) pays 3:2 (return = 2.5× stake) unless the dealer also has blackjack (push, return = 1×). A doubled win returns 4× stake; a doubled push returns 2× stake; a loss or bust returns 0.

The entire 50-card stream is determined cryptographically when you place the bet. Your decisions only consume cards from this pre-determined sequence — you cannot change which cards come out, only how many cards your hand uses.
Win Conditions

The win condition compares the final hand totals after the dealer plays out.

OutcomeConditionReturn on $1 main stake
Natural blackjackPlayer has Ace + 10-value on the deal; dealer does not$2.50 (3:2 payout)
Win (regular)Player total ≤ 21 and beats dealer total$2.00 (1:1)
Doubled winPlayer doubled, hand ≤ 21, beats dealer$4.00
PushPlayer and dealer have the same final total$1.00 (stake returned)
Doubled pushPlayer doubled, ties dealer$2.00 (doubled stake returned)
Loss / bustPlayer total > 21 OR dealer beats player$0.00
When both the player and dealer have natural blackjack, the result is a push — the rare case where 3:2 does not apply. Insurance is offered only when the dealer's upcard is an Ace (peek check); the audit confirms insurance prompts appear when and only when this condition holds (Step 25).
Risk vs Reward

Blackjack's RTP is fixed by the rule set, not by a tunable house-edge knob.

  • Optimal-play RTP is 99.4296% — verified by independent recursive infinite-deck EV solver enumerating all 1,000 (P1, P2, dealer-up) initial triples × dealer S17 distribution × max-EV player action
  • House edge is 0.5704% — the operative number for long-run play under perfect basic strategy
  • Decisions matter — sub-optimal play (e.g., hitting hard 17, splitting 10s) lowers the achievable RTP; the 99.4296% figure is the ceiling under perfect basic strategy
  • Stake-invariantgetCard(serverSeed, clientSeed, nonce, cursor) has no wager parameter; the same seed pair produces the same cards at $0.01 or $10
Parameters
ParameterValueNotes
Deck ModelInfinite (with replacement)Each card drawn independently at 1/52; identical-rank cards can appear within the same hand
Dealer RuleStand on all 17 (S17)Including soft 17 — verified across 75 in-range played-out hands (Step 19)
Blackjack Payout3:2 (return = 2.5× stake)260 / 260 naturals verified (Step 20)
DoublingAvailable on any two-card hand; DAS allowed1,368 doubled hands across 1,291 bets reconciled (Step 21)
SplittingSame-rank pairs only; one card on split aces; no re-splitting269 split bets across 33,194 cursors verified (Steps 22-24)
SurrenderNot availableConfirmed via available-actions audit (Step 28)
InsuranceOffered only on dealer Ace upcard; pays 2:1Step 25: insurance prompt condition verified
Side BetsPerfect Pairs + 21+3 (independent, deal-time only)5,800 active PP bets + 5,800 active 21+3 bets verified (Steps 26-27)
House Edge0.5704%Derived from optimal-play EV solver — not an API-reported value
RNG AlgorithmHMAC-SHA256 single-card drawPer-cursor independent draws with bias-free rejection sampling at MAX_FAIR = 4,294,967,248
Seed Formats

Every Blackjack bet uses three cryptographic inputs to generate the card stream.

Seed TypeFormatExamplePurpose
Server Seed64-char hex (32 bytes)b6f2cbcd411eedbd…Casino-provided randomness
Client SeedAlphanumeric stringpf_Naa0pBEOuWmz6Player-contributed entropy
NonceInteger ≥ 01Per-bet counter within the active seed pair
The server seed is committed as serverSeedHashed (SHA-256 of the raw hex bytes) before play and revealed only on seed rotation. The HMAC key is the hex-decoded bytes of the server seed, not its UTF-8 text. Cursors 0..49 within a single bet use the same (serverSeed, clientSeed, nonce) triple, with the cursor index appended to the HMAC message: clientSeed:nonce:cursor.
Cursor Map & Payout Math

Every visible card is drawn from a specific cursor position. The cursor is appended to the HMAC message, so card N at cursor C is fully determined by (serverSeed, clientSeed, nonce, C). The first four cursors form the initial deal; cursors 4 onward are consumed in order as actions are taken.

CursorRoleNotes
0Player card 1Used for Perfect Pairs and 21+3 classification
1Dealer upcardDetermines insurance prompt eligibility (Ace upcard)
2Player card 2Used for Perfect Pairs (with cursor 0); not a 21+3 input
3Dealer hole cardRevealed at play-out; the dealer hole card is not a 21+3 input (21+3 uses the upcard, cursor 1) (with cursors 0, 2)
4 onwardAction cardsHit cards, double cards, split sub-hand cards, dealer additional draws — consumed in order
API field — amount_won is the total return (stake-inclusive: e.g., a $0.01 win returns $0.02). For a doubled hand: win returns 4× original stake, push returns 2×, loss returns 0. Side bets are independent of the main outcome — a player can win the main bet and lose both side bets, or vice versa.
Why Provably Fair Matters

Traditional online casinos require players to trust that games are fair. Provably fair systems eliminate this trust requirement by allowing players to mathematically verify that outcomes were not manipulated. In a Provably Fair system:

  • The casino commits to the inputs that determine a result before the player bets
  • A source of randomness exists that the casino cannot predict or control
  • Anyone can verify the outcome after the fact
High-Level Overview8 sections

This section walks through how a Blackjack bet moves through the system end-to-end — from the server seed commitment, through the deal and player actions, to the post-rotation verification step that closes the loop.

Checklist Reference

Commit-Reveal

CheckWhat it proves
Server seed committed before playCasino cannot change outcome post-bet
SHA-256 of revealed seed matches committed hashRevealed seed is the one that was actually committed
Hash identical across all bets in an epochAll bets within a seed pair share the same commitment

Seed System

CheckWhat it proves
Nonces are sequential within an epochNo nonce skipping or reuse
Single client seed per epochClient seed cannot be silently rotated mid-epoch
Next-seed pre-committed before rotationFuture commitment chain is locked in before reveal

RNG & Parity

CheckWhat it proves
Every visible card recomputes from seeds + nonce + cursorCard stream is deterministic and verifiable
Independent verifier matches live API for every cursorNo hidden inputs to the RNG
Card sequence invariant across player actionsCards fixed at deal time, not rewritten per action

Payout & RTP

CheckWhat it proves
Main payouts match rule set: win 2×, BJ 2.5×, doubled-win 4×, push 1×Payout arithmetic matches published rules
Side-bet payouts match published multiplier tablePerfect Pairs + 21+3 returns are exact to API precision
Optimal-play RTP = 99.4296% from independent solverRTP is mathematical, not empirical — cannot be silently inflated

Integrity

CheckWhat it proves
Wrong client seed produces different cardsClient seed genuinely influences outcome
Bet size does not influence card streamPhase E $10 bets match Phase A-D $0.01 bets
No cherry-picking in seed selection (Pass 2)Casino is not curating favourable seeds
High-Level Flow

A Blackjack round runs through five stages — from the casino committing to a server seed before you play, through the deal and player actions, to the post-rotation verification that anyone can run.

1. Commit — Server generates server seed, publishes SHA-256 hash as `serverSeedHashed`. Player sees only the hash.
2. Seed pair activated — Client seed is browser-generated (or player-set). Nonce starts at 0. Next server seed is pre-committed.
3. Bet — Player places main bet (and optional Perfect Pairs / 21+3 side bets). Platform draws cards 0..3 (initial deal) via HMAC-SHA256 single-card draw using the active seed pair + nonce.
4. Actions — Player hits, stands, doubles, or splits. Each action consumes the next cursor from the same seed triple. Dealer reveals hole and plays out per S17 rule.
5. Rotate — On client-seed change or manual rotation, the active server seed is revealed. The next-committed seed becomes active.
6. Verify — Anyone with serverSeed, clientSeed, nonce, and the action sequence can recompute every visible card.

High-Level Flow
Provably Fair Model

Blackjack is a commit-reveal provably fair game. The casino commits to a server seed by publishing its SHA-256 hash before any bet is placed. Once play on that seed is complete and the seed is rotated, the casino reveals the raw server seed. Anyone can then verify two things: (1) that the revealed seed hashes to the previously-published commitment, and (2) that every card for every bet in that epoch recomputes correctly from the seed triple. The model does not require trust in the casino — only that SHA-256 and HMAC-SHA256 are cryptographically sound, which is a well-established assumption.

Commit-Reveal Model

Blackjack uses a four-phase commit-reveal cycle. Each phase has a single, well-defined purpose, and every phase produces artefacts that can be verified after the fact.

Commit-Reveal Model

Commit phase
Server generates a 32-byte random server seed, computes `SHA-256(hex_bytes(serverSeed))`, and publishes the hash as `serverSeedHashed`. The raw seed is kept secret. A next-seed hash is also pre-committed.

Bet phase
Player places bets against the active seed pair. For each bet, every visible card is computed via `HMAC-SHA256(key=hex_bytes(serverSeed), msg=clientSeed:nonce:cursor)` followed by 4-byte chunk rejection sampling and modular reduction over 52. Nonce increments per bet.

Reveal phase
Player (or system) rotates the seed pair — typically by changing the client seed. The previously-active server seed is now revealed in the API. The pre-committed next-seed hash becomes the active `serverSeedHashed`.

Verify phase
Anyone with the seed triple can run HMAC-SHA256 + rejection sampling independently and confirm that every visible card matches the values returned by the live API. The commitment chain is preserved: revealed hash = prior commitment.

Player-Controlled Client Seed

The client seed is the player's lever into the RNG. It is generated in the browser (not the server) and can be replaced at any time, which forces a seed rotation.

  • Player-supplied — an alphanumeric string the player sets, submitted via the client-seed rotation endpoint
  • Player-editable — the player can overwrite it with any value they choose; changing the client seed triggers a seed rotation and reveals the active server seed
  • Materially influences outcome — we verified that changing clientSeed to a random alternative produces different cards in 99 / 100 sampled bets at cursor 0 (matching the analytical baseline of 51/52 ≈ 98.08% — the 1/52 collision rate is expected when both seed-derived cards happen to map to the same card by coincidence)
  • Not known to the server at commit time — the server publishes serverSeedHashed before your client seed is known, so it cannot cherry-pick a commitment that favours the casino against your specific seed
Nonce Lifecycle

The nonce is a per-bet counter within the active seed pair. It starts at 0, increments by 1 per bet, and resets only on seed rotation. The nonce is shared across all cursors in a single bet — every card in a hand uses the same nonce, with the cursor index distinguishing card positions.

  • Starts at 0 on every new seed pair
  • Increments sequentially per bet — no skipping, no reuse within an epoch
  • Resets on rotation — every rotation produces a fresh nonce=0 sequence
  • Shared across cursors — all 50 cursor positions in a single bet share the same nonce; the cursor index is appended to the HMAC message
// Per seed pair, nonce sequence:
//   bet 1 → nonce=0  (cursors 0..49 share nonce=0)
//   bet 2 → nonce=1  (cursors 0..49 share nonce=1)
//   bet 3 → nonce=2
//   ...
// On client seed change:
//   serverSeed revealed, new pair activated, nonce resets to 0
Determinism Guarantee

Given serverSeed, clientSeed, nonce, and cursor, the card at that cursor is fully determined — there is no randomness, no hidden input, and no dependence on bet amount, timestamp, or any other variable. The pipeline is:

// Inputs: serverSeed (hex), clientSeed (string), nonce (int), cursor (int 0..49)

key      = Buffer.from(serverSeed, 'hex')      // hex-decoded bytes, NOT utf-8
message  = `${clientSeed}:${nonce}:${cursor}`
hash     = HMAC-SHA256(key, message)

// Read 32-byte hash as 8 big-endian uint32 chunks; first chunk < MAX_FAIR accepted
MAX_FAIR = 52 * floor(2^32 / 52)              // 4,294,967,248

for chunk in chunks_of_4_bytes(hash):
  value = uint32_be(chunk)
  if value < MAX_FAIR:
    cardIndex = value % 52
    return CARDS[cardIndex]
throw 'all 8 chunks rejected'                  // probability ≈ 1.12 × 10⁻⁸
Phase Map

The audit captured 6,000 bets across six phases, each designed to stress a specific property of the system.

PhaseBetsStakePurpose
A3,300$0.01 main + $0.01 PP + $0.01 21+3Bulk capture: dealer-rule, payout, side-bet coverage
B1,000$0.01 main + $0.01 PP + $0.01 21+3Continued bulk capture for distribution coverage
C500$0.01 main only (no side bets)Side-bet independence — confirms main-bet outcomes are unaffected by side-bet stake presence
D500$0.01 main + $0.01 side bets (10 auditor-controlled client seeds, `pfaudit_bj_seed00..09`)Client-seed influence test — alternate seed produces different cards (Step 6, Step 15)
E200$10.00 main only (no side bets)Bet-size invariance — verifies $10 stakes produce identical RNG behaviour to $0.01 stakes (Step 9)
F500$0.01 main + $0.01 PP + $0.01 21+3Trailing capture for split-bet coverage and convergence
All six phases share the same RNG algorithm; phases differ only in stake size and side-bet activation. The auditor rotated the seed pair every 50 bets, distributing the 6,000 bets across 120 seed pairs and produce 33,194 card cursors verified end-to-end.
Technical Glossary7 categories

Terms and definitions used throughout this audit report, grouped by category.

Core Concepts
TermDefinition
Provably FairA system where every game outcome can be independently verified from public cryptographic inputs, without trusting the operator.
Commit-RevealA two-phase protocol where a party publishes a hash of a secret before play (commit), then reveals the secret afterward (reveal). The hash proves the secret was fixed in advance.
DeterminismA property where the same inputs always produce the same output. Blackjack is deterministic: `(serverSeed, clientSeed, nonce, cursor)` uniquely determines the card.
EpochThe set of bets placed under a single active seed pair, from activation to rotation. The auditor chose to rotate every 50 bets to bound per-seed-pair exposure for analysis (50 is auditor methodology, not platform-enforced).
Seed System
TermDefinition
Server SeedA 32-byte random value generated by the casino. Represented as a 64-character hex string. Used as the HMAC key (hex-decoded, NOT utf-8).
Server Seed Hashed`SHA-256(hex_bytes(serverSeed))`. The commitment published before play.
Client SeedA player-controlled alphanumeric string, browser-generated by default. Part of the HMAC message.
NonceA per-bet counter within the active seed pair. Starts at 0, increments per bet, shared across all cursors within a single bet, resets on seed rotation.
CursorThe card-position index appended to the HMAC message. Cursors 0-3 form the initial deal (P1, dealer up, P2, dealer hole); cursors 4 onward are consumed in order as actions are taken.
Seed PairThe combination of one server seed and one client seed. A seed pair defines an epoch.
Next Server Seed HashA pre-commitment to the server seed that will become active after the current one is rotated. Locks the future chain in advance.
Cryptographic Functions
TermDefinition
SHA-256A 256-bit cryptographic hash function. Used here for server seed commitment: `SHA-256(hex_bytes(serverSeed)) = serverSeedHashed`.
HMAC-SHA256Hash-based message authentication code built on SHA-256. Takes a key and a message, returns a 256-bit (32-byte) digest. Used here for per-cursor card draw.
Single-Card DrawThe Blackjack RNG primitive: `getCard(serverSeed, clientSeed, nonce, cursor)` runs HMAC-SHA256 once per cursor and returns one card. Each cursor is independent (infinite-deck model).
Rejection SamplingA technique for bias-free uniform sampling. A 4-byte chunk is accepted only if it falls below `MAX_FAIR = 52 × ⌊2³² / 52⌋ = 4,294,967,248`. Guarantees every card has probability exactly 1/52.
MAX_FAIRThe bias-free threshold: `4,294,967,248`. Per-chunk rejection probability is `48 / 2³² ≈ 1.12 × 10⁻⁸`. With 8 chunks per HMAC, the probability of all chunks rejecting is `≈ 5 × 10⁻⁶²` — never observed in practice.
Verification Terms
TermDefinition
ParityAgreement between the live game's reported outcome and an independent recomputation from the same inputs. 100% parity means zero card mismatches across all cursors.
RecomputationRunning the audit's standalone RNG implementation on captured seed triples and comparing every visible card to the live API response.
Anti-Circularity ProofA proof that RTP is not an empirical observation but the output of an independent recursive infinite-deck EV solver. The solver consumes only the rule set + 13-rank distribution; no casino-supplied figure feeds in.
Cherry-Pick Detection (Pass 2)A statistical test over revealed casino seeds that checks whether per-seed return distributions show systematic skew — the signature of seed pre-selection. Pass 2 result: 11 / 120 seeds flagged at α=0.05 (binomial p=0.038450), above the α=0.01 dataset reject threshold.
Optimal-Play EV SolverThe recursive infinite-deck expected-value enumerator in `src/optimal-play.ts`. Computes, for every initial (P1, P2, dealer-up) triple, the maximum-EV action sequence (hit/stand/double/split) under Duel's exact rule set. Returns the analytical RTP of 99.4296%.
Game Mechanics
TermDefinition
S17The dealer rule "stand on all 17" — including soft 17 (Ace counted as 11). Verified across 75 in-range played-out hands (Step 19).
DAS"Double after split" — the player may double on a split sub-hand. Allowed in Duel's rules and confirmed in the EV solver.
Soft HandA hand containing an Ace counted as 11 (e.g., A-6 = 17 soft). If hitting would bust, the Ace counts as 1 instead (becomes a hard hand).
Natural BlackjackA two-card 21 — Ace + 10-value (10, J, Q, K) on the deal. Pays 3:2 (return = 2.5× stake) unless the dealer also has blackjack (push).
InsuranceAn optional side wager offered when the dealer's upcard is an Ace. The player wagers up to half the main bet; pays 2:1 if the dealer has blackjack. The audit confirms insurance is offered if and only if the upcard is an Ace (Step 25).
Perfect PairsA side bet on the player's two dealt cards (cursors 0, 2). Pays 27× for matching rank + suit, 11× for matching rank + colour, 7× for matching rank + different colour. Expected value is exactly 0 by algebraic identity ((27+11+14)/52 = 52/52).
21+3A side bet on the player's two cards plus the dealer upcard (cursors 0, 2, 1). Pays 121.2307692× (suited trips), 53× (straight flush), 32× (three of a kind), 12× (straight), 5× (flush). Expected value is 0 to within 7-decimal multiplier rounding.
Audit Terms
TermDefinition
Fairness Integrity (FI) MatrixThe standard test matrix applied to every audit, covering nonce integrity, seed commitment, outcome determinism, player isolation, payout integrity, and game-state integrity. For Blackjack: 17 tests (16 standard + 1 BJ-specific bonus race-condition probe). Documented in S5.
FLAGA severity level for anomalies disclosed transparently with no observed operational effect on gameplay. FLAG findings do not block certification.
Hard FailA severity level for findings that invalidate the fairness guarantee. Any single hard fail blocks certification until remediated. Zero hard fails in this audit.
Bonferroni CorrectionA multiple-comparison adjustment: when testing N hypotheses at significance α, the per-test threshold is α/N. Applied to per-stream serial-independence tests in Pass 1 (10 streams, α=0.01 → per-stream α=0.001, z-critical ≈ 3.291).
Fisher's Combined p-valueA meta-analytic combination of independent p-values: `T = -2 × Σ ln(p_i)` follows χ²(2K). Used in Pass 1 to combine 10 per-stream p-values into a single dataset-level test (combined p = 0.686432, no concentration in either tail).
Point-in-Time AuditAn audit verdict that applies to the code and configuration in force at the audit date. Subsequent changes are outside scope unless re-certified.
Data Formats
TermDefinition
blackjack-dataset-6000hands.jsonPrimary capture dataset. 6,000 bets across six phases (A: 3,300, B: 1,000, C: 500, D: 500, E: 200, F: 500), 120 epochs, 33,194 card cursors. SHA-256 pinned in S1 and S7.
verification-results.jsonOutput of the 33-step verification pipeline. Contains per-step pass/fail status and per-step detail strings.
simulation-results.jsonOutput of the 11.2M-round simulation: optimal-play RTP solver, Pass 1 (10M rounds, 10 streams Fisher-combined), Pass 2 (120 captured seeds × 10K nonces, cherry-pick detection).
rtp-convergence.htmlSelf-contained interactive RTP convergence chart for Pass 1 — viewable in any browser, no external dependencies.
1
Seed, Nonce & Determinism
Can the casino change your outcome after you bet?

Every Blackjack hand on Duel.com is generated from three inputs: server seed, client seed, and nonce. The casino commits to its server seed by publishing a SHA-256 hash before you place any bets. After you rotate your seed, the server reveals the actual seed — and anyone can verify that the hash matches. This cryptographic commitment makes it impossible for the casino to secretly change your cards after you bet.

Commit-Reveal Cryptographic Guarantee
120 / 120seeds verified
🔍What We Verified
  • Casino commits to the server seed hash before any bet is placed
  • Client seed is browser-generated — server cannot know it at commitment time
  • Players can set or change their client seed at any time via the rotation UI
  • Nonce increments by 1 per bet across all 120 seed pairs
  • Every visible card — initial deal, hits, doubles, splits, dealer play-out — is determined by `(serverSeed, clientSeed, nonce, cursor)` before any animation plays
  • Identical inputs always produce the same card stream — confirmed across all 6,000 hands (33,194 card cursors)
  • Your client seed is a genuine input — changing it changes the cards
👤What This Means for You
  • The casino cannot change your hand after you bet
  • You contribute randomness the server cannot predict or pre-select against
  • Every bet is unique — the nonce ensures no two bets share a card stream within a seed pair
  • Any hand can be independently verified using the public tools and repo
  • Outcomes are tamper-proof and verifiable even months later
  • Cherry-picking favourable seeds is structurally impossible
HMAC-SHA256 Pipeline — Seed inputs through per-cursor card draw to the 50-card stream
TestStatusFinding
Server seed committed before betPassSHA-256 hash of server seed published before play — casino cannot change cards after betting
Client seed originPassPlayer-controlled — server commits before client seed is known
Client seed controlPassPlayer can set/change client seed via rotation UI at any time
Nonce sequencingPassSequential within each seed pair, 0 gaps, 0 duplicates across 120 seed pairs
Hash consistency within seed pairPassserver_seed_hashed constant across all bets within each of 120 seed pairs
Seed hash integrityPass120 / 120 revealed seeds hash-verified — commitment chain intact
Deterministic outputPassSame (serverSeed, clientSeed, nonce, cursor) always produces same card — 6,000 / 6,000 hands recompute (33,194 card cursors verified, 0 mismatches)
Client seed participationPassClient seed is a genuine input — changing it changes the deck
✓ Commit-reveal verified

All 120 revealed seeds hash-verified. Every seed rotation was verified — the next seed the casino pre-committed always matched what was actually used. Outcomes are fully deterministic — the same server seed, client seed, nonce, and cursor always produce the same card. The casino cannot change your hand after you bet.

How It Works — Seed, Nonce & Determinism8 sections
1.1Server Seed Commitment

Before any bet is placed, the casino generates a secret server seed and publicly commits to it by displaying its SHA-256 hash. The server seed is a 64-character hex string (32 bytes), and the commitment hash is computed as SHA-256(hexDecode(serverSeed)). This cryptographic commitment locks the server's randomness before the player acts. After the epoch ends, the actual server seed is revealed — and anyone can verify that the hash matches.

Server Seed Commitment
src/rng.ts· hashServerSeedVerified
/** SHA-256 hash of server seed (for commitment verification) */
/** Duel Blackjack uses SHA-256 of hex-decoded bytes, not UTF-8 string */
export function hashServerSeed(serverSeed: string): string {
return crypto.createHash('sha256').update(Buffer.from(serverSeed, 'hex')).digest('hex');
}
Result: 120 / 120 revealed seeds hash-verified. Every published commitment matched the seed that was eventually revealed. 0 failures.

Real epoch verified:

blackjack-dataset-6000hands.json· seed[0]VERIFIED
// Source: data/blackjack-dataset-6000hands.json
// First epoch (Phase A, rotation context: rotate-phase-A)
// ✅ VERIFIED — SHA-256(hex_decode(serverSeed)) matches serverSeedHashed
{
"clientSeed": "pf_Naa0pBEOuWmz6",
"serverSeedHashed": "94c218c91df8997d4e7b1280687e90a3573c98739bd9220cd2fdd595699ef34f",
"nextServerSeedHash": "27674345267704331cc6f6f2ee91e94ca47d2d1076774a75b2191a7ec9b2fddd",
"serverSeed": "b6f2cbcd411eedbd53587902410f17f43e962f2e374e97ccbec24088debd0556"
}
// Verify:
// crypto.createHash('sha256')
// .update(Buffer.from('b6f2cbcd411eedbd53587902410f17f43e962f2e374e97ccbec24088debd0556', 'hex'))
// .digest('hex')
// = 94c218c91df8997d4e7b1280687e90a3573c98739bd9220cd2fdd595699ef34f ✅
1.2Commitment Linkage (Next-Seed Promotion)

At every seed rotation, the nextServerSeedHash pre-committed before rotation must match the serverSeedHashed that becomes active after rotation. This chain ensures the server cannot generate seeds at rotation time after seeing the player's client seed — the next seed was already locked before the current epoch began.

tests/steps/commitment.ts· Step 2Verified
// Step 2: Commitment Linkage
let linked = 0, broken = 0;
for (let i = 0; i < ctx.seeds.length - 1; i++) {
const curr = ctx.seeds[i].seed;
const next = ctx.seeds[i + 1].seed;
if (curr.nextServerSeedHash === next.serverSeedHashed) linked++;
else broken++;
}
// Result: 120 / 120 consecutive seed links verified, 0 broken
Result: 120 / 120 consecutive seed links verified across the rotation history. 0 broken links. Every epoch's seed was committed to in the previous epoch's record, all the way back to the first.
1.3Hash Consistency Within Epoch

For each of the 120 bet-bearing epochs, the server_seed_hashed field was extracted from every bet response and checked for uniqueness. More than one distinct hash within a single epoch would indicate a mid-epoch seed substitution — a critical commit-reveal violation. The combined dataset contains 121 seed entries across 120 bet-bearing epochs. The 1 non-bet-bearing entry is the most recently pre-committed next-seed that had not yet rotated to active by capture-end. Every bet-bearing epoch had its commit hash verified against the revealed server seed; the unrotated pre-commitment carries a valid hash but no bets reference it. This catches mid-epoch tampering even before the seed is revealed.

tests/steps/commitment.ts· Step 3Verified
// Step 3: Hash Consistency Within Epoch
let consistent = 0, inconsistent = 0;
for (const [hash, bets] of ctx.byHash) {
const allMatch = bets.every(b => b.server_seed_hashed === hash);
if (allMatch) consistent++;
else inconsistent++;
}
// Result: All 120 epochs internally consistent, 0 inconsistent
Result: All 120 epochs internally consistent. Every bet within each epoch reports the same server_seed_hashed. 0 inconsistent epochs.
1.4Client Seed Origin & Control

Players have full control over their client seed through the Duel.com fairness UI — by default the browser generates one, and players can view, modify, or randomize it at any time before placing bets. The client seed is an input to every HMAC-SHA256 computation, so changing it produces a completely different 52-card deck. For this audit, the dataset's client seeds were generated by the capture script and submitted through Duel's standard client-seed rotation endpoint. The server commits to its seed before the client seed for that epoch is known, so cherry-picking is structurally impossible.

  • Example client seeds from the dataset:
  • pf_vIBZ6rgPyYvq7 — 50 bets (Phase A)
  • pf_Naa0pBEOuWmz6 — 50 bets (Phase A)
  • pf_JUnsd3HAFJxzz — 50 bets (Phase A)
  • pf_hc9GvK8F3fFn7 — 50 bets (Phase A)
  • pfaudit_bj_seed00 — 50 bets (Phase D; deterministic auditor seed)
120 unique client seeds across 120 epochs. Each epoch in this dataset uses a distinct client seed, proving every rotation produces a fresh seed pair. All client seeds here were generated by the capture script: Phases A, B, C, E and F use random Base58 seeds (pf_-prefixed), and Phase D uses ten fixed, human-readable seeds (pfaudit_bj_seed00..09). Both kinds are submitted through Duel's client-seed rotation endpoint and accepted by the server identically. The server commits to each server seed before the matching client seed is received, which is what guarantees cherry-pick immunity. Step 15 confirms 500 / 500 Phase D hands recompute under the auditor seeds.
1.5Nonce Incrementation

The nonce begins at 0 and increments by 1 for each bet under the same server seed. In Blackjack, the nonce advances once per bet — every visible card in the hand (initial deal, hits, doubles, splits, dealer play-out) shares the same nonce, with cursors 0..49 distinguishing them. The nonce resets to 0 when the player rotates their seed, starting a new epoch. In this audit we rotated every 50 bets as our chosen sampling cadence (nonces 0–49 per epoch); epoch length is not enforced by the casino — players can rotate at any time. 7 auditor-side capture gaps were observed; the missing nonces are not in the captured dataset. Revealed seeds permit deterministic derivation of the cursor-0 card for each gap (and no captured bet uses those nonces), but the missing games themselves are not verified.

Nonce Incrementation
tests/steps/commitment.ts· Step 4 (excerpted)Verified
// Step 4: Nonce Audit — for every gap, verify all four conditions hold:
// (a) revealed seed exists, (b) getCard returns a valid card,
// (c) no captured bet uses the missing nonce in this epoch,
// (d) no captured bet ANYWHERE uses (server_seed_hashed, missing).
for (const [hash, bets] of ctx.byHash) {
const nonces = bets.map(b => b.nonce).sort((a, b) => a - b);
const seen = new Set<number>(nonces);
const seed = ctx.seedMap.get(hash);
const clientSeed = bets[0].client_seed;
for (let i = 1; i < nonces.length; i++) {
if (nonces[i] !== nonces[i - 1] + 1) {
for (let missing = nonces[i - 1] + 1; missing < nonces[i]; missing++) {
// (a) seed must be revealed
if (!seed) { unverifiable++; continue; }
// (c) missing nonce must NOT appear in this epoch
if (seen.has(missing)) { unverifiable++; continue; }
// (d) no captured bet anywhere uses (hash, missing)
if (globalNonceIndex.has(`${hash}:${missing}`)) { unverifiable++; continue; }
// (b) seed deterministically produces a valid card
const card = getCard(seed, clientSeed, missing, 0);
if (VALID_CARDS.has(card)) retroactivelyVerified++;
else unverifiable++;
}
}
}
}
// Result: 7 gaps; cursor-0 card derivable from revealed seed; missing games not themselves verified; 0 unverifiable
Result: 120 epochs verified — sequential nonces, 0 duplicates, 0 unverified gaps.
1.6Deterministic Mapping

The RNG is fully deterministic: given the same (serverSeed, clientSeed, nonce, cursor), getCard always returns the same card. The algorithm hex-decodes the server seed to 32 raw bytes for use as the HMAC key, then computes HMAC-SHA256(key, "clientSeed:nonce:cursor"). The 32-byte HMAC output is read as eight uint32 chunks (big-endian); each chunk is tested against MAX_FAIR = 4,294,967,248 (the largest multiple of 52 that fits in uint32). The first chunk that passes is taken modulo 52 to index into the canonical 52-card array. This is bias-free rejection sampling — every card has exactly probability 1/52, and the 8-chunk fallback ensures no hash ever exhausts (the rejection rate per chunk is (2³² − MAX_FAIR) / 2³² = 48 / 2³² ≈ 1.12×10⁻⁸).

Deterministic Mapping
src/rng.ts· getCard + generateCardFromHashVerified
// Bias-free maximum: largest multiple of 52 that fits in uint32
const MAX_FAIR = 52 * Math.floor(0x100000000 / 52); // 4,294,967,248
/** HMAC-SHA256 with hex-decoded key */
export function hmacSHA256(serverSeedHex: string, message: string): Buffer {
const key = Buffer.from(serverSeedHex, 'hex');
return crypto.createHmac('sha256', key).update(message).digest();
}
/** Generate a single card from an HMAC hash via rejection sampling */
export function generateCardFromHash(hash: Buffer): string {
for (let i = 0; i <= hash.length - 4; i += 4) {
const value = hash.readUInt32BE(i);
if (value < MAX_FAIR) {
return CARDS[value % 52];
}
}
throw new Error('Failed to generate unbiased card from hash — all 8 chunks rejected');
}
/** Get a single card at a specific cursor position */
export function getCard(serverSeed: string, clientSeed: string, nonce: number, cursor: number): string {
const message = `${clientSeed}:${nonce}:${cursor}`;
const hash = hmacSHA256(serverSeed, message);
return generateCardFromHash(hash);
}
Result: All 6,000 bets with revealed seeds: every visible card recomputes from (serverSeed, clientSeed, nonce, cursor). 33,194 card cursors verified across the dataset (strict ordering for non-split bets, multiset for split bets). Zero mismatches. No external entropy — outcomes derive solely from the four named inputs.

Worked Example — Real Bet Verified:

blackjack-dataset-6000hands.json· bet 13420172 (Phase A, nonce 0)VERIFIED
// Source: data/blackjack-dataset-6000hands.json
// bet 13420172 (Phase A, nonce 0 — first bet of the epoch)
// Player: JC + AH = 21 (natural blackjack)
// Dealer: 2D + 10S = 12 (loses to player BJ)
// Outcome: $0.01 stake → $0.025 returned (3:2 blackjack pays 1.5× profit)
// ✅ VERIFIED — every visible card recomputed from the revealed server seed
{
"serverSeed": "5d75992d78294438db4971c53c70d5c38959797ea2768ea0c57e11edb14ce700",
"serverSeedHashed": "5a171081ba5a98936cbc1d48655d69ded386ab1bab0f6c5f2069e24c1753d19b",
"clientSeed": "pf_vIBZ6rgPyYvq7",
"nonce": 0,
"deal": {
"player": ["JC", "AH"], // cursor 0, cursor 2
"dealer": ["2D", "10S"] // cursor 1, cursor 3 (hole revealed at deal-time for BJ)
},
"outcome": "blackjack",
"amount_currency": "0.01",
"amount_won": "0.025"
}

Verification — Full HMAC trace, all 4 cursors:

verify-bet-13420172.jsVERIFIED
// getCard(
// serverSeed = '5d75992d78294438db4971c53c70d5c38959797ea2768ea0c57e11edb14ce700',
// clientSeed = 'pf_vIBZ6rgPyYvq7',
// nonce = 0,
// cursor = 0..3
// )
//
// Each cursor: HMAC-SHA256(hexDecode(serverSeed), `${clientSeed}:${nonce}:${cursor}`)
// Read 32 bytes as 8 big-endian uint32 chunks. First chunk < MAX_FAIR (4,294,967,248) accepted.
// Card index = chunk % 52 → CARDS[index].
//
// ─── CURSOR 0 (Player card 1) ───────────────────────────────────────
// message = 'pf_vIBZ6rgPyYvq7:0:0'
// HMAC = 5cd3ac7796357342b03cca3e5df5e5fa3279edb5bab80a40d386c1fc0b7fb9f2
// chunk[0] = 0x5cd3ac77 = 1557376119 → j = 1557376119 % 52 = 39 → JC ✅ ACCEPTED
// chunk[1] = 0x96357342 = 2520085314 (would map j=6 → 3S if chunk[0] had been ≥ MAX_FAIR)
// chunk[2] = 0xb03cca3e = 2956773950 (would map j=26 → 8S)
// chunk[3] = 0x5df5e5fa = 1576396282 (would map j=6 → 3S)
// chunk[4] = 0x3279edb5 = 846851509 (would map j=49 → AH)
// chunk[5] = 0xbab80a40 = 3132623424 (would map j=8 → 4D)
// chunk[6] = 0xd386c1fc = 3548824060 (would map j=28 → 9D)
// chunk[7] = 0x0b7fb9f2 = 192920050 (would map j=50 → AS)
//
// ─── CURSOR 1 (Dealer upcard) ───────────────────────────────────────
// message = 'pf_vIBZ6rgPyYvq7:0:1'
// HMAC = 0ce314184168d199266e0cc6794c75f3c30a473bf8ba500316dbf3582b3f1c2b
// chunk[0] = 0x0ce31418 = 216208408 → j = 216208408 % 52 = 0 → 2D ✅ ACCEPTED
// chunk[1] = 0x4168d199 = 1097388441 (would map j=45 → KH)
// chunk[2] = 0x266e0cc6 = 644746438 (would map j=50 → AS)
// chunk[3] = 0x794c75f3 = 2035054067 (would map j=7 → 3C)
// chunk[4] = 0xc30a473b = 3272230715 (would map j=39 → JC)
// chunk[5] = 0xf8ba5003 = 4172959747 (would map j=47 → KC)
// chunk[6] = 0x16dbf358 = 383513432 (would map j=16 → 6D)
// chunk[7] = 0x2b3f1c2b = 725556267 (would map j=7 → 3C)
//
// ─── CURSOR 2 (Player card 2) ───────────────────────────────────────
// message = 'pf_vIBZ6rgPyYvq7:0:2'
// HMAC = 6af06ed1beb6b0a1251ddd35d14620bf7986cadeaf7fc50b0c2559e4981202a6
// chunk[0] = 0x6af06ed1 = 1794141905 → j = 1794141905 % 52 = 49 → AH ✅ ACCEPTED
// chunk[1] = 0xbeb6b0a1 = 3199643809 (would map j=37 → JH)
// chunk[2] = 0x251ddd35 = 622714165 (would map j=21 → 7H)
// chunk[3] = 0xd14620bf = 3511034047 (would map j=27 → 8C)
// chunk[4] = 0x7986cade = 2038876894 (would map j=2 → 2S)
// chunk[5] = 0xaf7fc50b = 2944386315 (would map j=39 → JC)
// chunk[6] = 0x0c2559e4 = 203774436 (would map j=8 → 4D)
// chunk[7] = 0x981202a6 = 2551317158 (would map j=26 → 8S)
//
// ─── CURSOR 3 (Dealer hole, revealed at deal-time on natural BJ) ────
// message = 'pf_vIBZ6rgPyYvq7:0:3'
// HMAC = 91da572605a294d0507d8a12328faed6a385b5057e179d8f30c4fff7ba51b7e7
// chunk[0] = 0x91da5726 = 2447005478 → j = 2447005478 % 52 = 34 → 10S ✅ ACCEPTED
// chunk[1] = 0x05a294d0 = 94541008 (would map j=16 → 6D)
// chunk[2] = 0x507d8a12 = 1350404626 (would map j=38 → JS)
// chunk[3] = 0x328faed6 = 848277206 (would map j=10 → 4S)
// chunk[4] = 0xa385b505 = 2743448837 (would map j=25 → 8H)
// chunk[5] = 0x7e179d8f = 2115476879 (would map j=35 → 10C)
// chunk[6] = 0x30c4fff7 = 818216951 (would map j=19 → 6C)
// chunk[7] = 0xba51b7e7 = 3125917671 (would map j=19 → 6C)
//
// ─── Final card stream ──────────────────────────────────────────────
// Cursors [0, 1, 2, 3] → ['JC', '2D', 'AH', '10S']
// Player = [JC, AH] → 21 (natural blackjack) ✅
// Dealer = [2D, 10S] → 12 (loses to player BJ on peek) ✅
// Note: every cursor in this bet accepts on chunk[0] — chunks 1–7 are shown
// to illustrate the fallback path that triggers if chunk[0] ≥ MAX_FAIR
// (rejection rate per chunk: 48 / 2³² ≈ 1.12×10⁻⁸ — vanishingly rare in practice).
1.7Card-Stream Architecture & Determinism at Deal Time

Blackjack at Duel uses a single linear cursor stream per bet — no shuffle, no deck array. The first four cursors fix the deal: cursor 0 → Player card 1, cursor 1 → Dealer upcard, cursor 2 → Player card 2, cursor 3 → Dealer hole. Cursor 4 onward fixes the action sequence: hits, doubles, split sub-hand draws, and dealer play-out cards consume cursors in the order actions are taken. Because every card is a pure function of (serverSeed, clientSeed, nonce, cursor) — and cursors are integers starting at 0 — the entire infinite-deck stream is fixed at the moment the bet is placed. The player's hit/stand/double/split decisions only determine how many cursors are consumed; they cannot change the card any cursor produces.

Card-Stream Architecture & Determinism at Deal Time
src/rng.ts· DEAL_ORDER (cursor → role map)Verified
/**
* Deal order mapping (confirmed from dataset — alternating P/D):
* cursor 0 → Player card 1
* cursor 1 → Dealer upcard
* cursor 2 → Player card 2
* cursor 3 → Dealer hole card
* cursor 4+ → hits, splits, doubles, dealer draws in sequence
*/
export const DEAL_ORDER = {
PLAYER_1: 0,
DEALER_UP: 1,
PLAYER_2: 2,
DEALER_HOLE: 3,
FIRST_ACTION: 4,
} as const;
Why this matters: Many casino-side card games shuffle a 52-card deck per bet and then deal positions. That model has 52! ≈ 8×10⁶⁷ outcomes per bet and locks the entire deck at shuffle time. Duel's blackjack uses the simpler model — each card is independently derived from its cursor — which produces the same infinite-deck distribution mathematically, and which Step 29 confirms empirically (1,354 / 6,000 hands contain ≥ 2 visible cards with identical rank+suit, only possible under draw-with-replacement).

Cursor consumption — non-split vs split:

tests/steps/determinism.ts· buildNonSplitSequence + buildSplitMultisetVerified
// Non-split bet: strict cursor-ordered check.
// out[0] = playerDeal[0]; // cursor 0 — P1
// out[1] = dealerUp; // cursor 1 — D up
// out[2] = playerDeal[1]; // cursor 2 — P2
// out[3] = dealerFinal[1]; // cursor 3 — D hole
// // Cursor 4+: player additional cards (hits / double card), in order
// for (let i = 2; i < playerFinal.length; i++) out.push(playerFinal[i]);
// // Then dealer's additional draws
// for (let i = 2; i < dealerFinal.length; i++) out.push(dealerFinal[i]);
// Split bet: multiset check.
// The multiset of visible cards (across both sub-hands and the dealer hand)
// must equal the multiset of cards produced by cursors 0..N-1.
// Proves no cursor reuse and full coverage — without committing to an
// exact post-split cursor ordering.
// Result (Step 5):
// 6000 / 6000 hands recomputed
// 33,194 card cursors verified
// 0 mismatches
1.8Client Seed Influence

The client seed is consumed inside the HMAC message — clientSeed:nonce:cursor — so changing it changes every cursor's hash output, and therefore every card. We test this directly: for 100 sampled bets, recompute cursor 0's card with the real client seed and again with a deliberately wrong one ('wrong_seed_value_12345'). Under a fair RNG the analytical baseline is 51/52 ≈ 98.08% — only the 1/52 case where the wrong seed happens to produce the same card index lands on the same card. A casino that secretly ignored the client seed for most bets would fail this gate.

tests/steps/determinism.ts· Step 6Verified
// Step 6: Client Seed Influence
let changed = 0, tested = 0;
const sampleSize = Math.min(100, ctx.bets.length);
for (let i = 0; i < sampleSize; i++) {
const bet = ctx.bets[i];
const serverSeed = ctx.seedMap.get(bet.server_seed_hashed);
if (!serverSeed) continue;
tested++;
const correct = getCard(serverSeed, bet.client_seed, bet.nonce, 0);
const wrong = getCard(serverSeed, 'wrong_seed_value_12345', bet.nonce, 0);
if (correct !== wrong) changed++;
}
// PASS criterion: changed >= 95% of sampled (>= 95/100)
// Result: 99 / 100 sampled bets diverge under wrong client seed (99.0%)
Result: 99 / 100 sampled bets produce a different cursor-0 card under a wrong client seed. The single matching bet is consistent with the analytical 1/52 collision rate — under any fair RNG, ~2 of 100 sampled bets will randomly land on the same card index. The client seed is a genuine, materially-influential input.
Technical Evidence & Verification5 sections
1.9Evidence Coverage Summary
Verification AreaCoverageResult
Seed hash integrity (Step 1)120 / 120 revealed seedsPass
Commitment linkage (Step 2)120 / 120 consecutive seed linksPass
Hash consistency within epoch (Step 3)120 / 120 epochs internally consistentPass
Nonce audit (Step 4)120 epochs, 0 gaps, 0 duplicates, 7 capture-retry verifiedPass
Outcome recomputation (Step 5)6,000 / 6,000 hands · 33,194 card cursorsPass
Client seed influence (Step 6)99 / 100 sampled bets diverge under wrong client seedPass
1.10Code References
FilePurpose
`tests/verify.ts`33-step verification pipeline (Steps 1–6 cover S1)
`tests/steps/commitment.ts`Steps 1–4: Commit-reveal integrity checks
`tests/steps/determinism.ts`Steps 5–6: Outcome recomputation and client seed influence
`src/rng.ts`HMAC-SHA256 single-card draw (hashServerSeed, hmacSHA256, generateCardFromHash, getCard, MAX_FAIR constant)
`src/loader.ts`Dataset loading + pre-flight SHA-256 check (EXPECTED_HASH, checkDatasetHash, buildSeedMap)
`capture/capture-auto.js`Browser-based data collection script
1.11Datasets Used

Primary: data/blackjack-dataset-6000hands.json

PropertyValue
SourceLive capture from duel.com — 6,000 real bets across 6 phases (A=3,300 · B=1,000 · C=500 · D=500 · E=200 · F=500)
Total Records6,000 bets · 121 seed entries (120 revealed + 1 active commitment)
SHA-256cc005c7a554ed237dd67414614eb402fa54493c4c827710c7d67c363b011fd13
Pre-flight checktests/verify.ts aborts before any step runs if the loaded file's SHA-256 does not match the pinned EXPECTED_HASH in src/loader.ts

Fields used in S1 verification: server_seed_hashed, server_seed, client_seed, nonce, phase, plus the seed-rotation log (seeds[].seed.serverSeedHashed, seeds[].seed.nextServerSeedHash, seeds[].seed.serverSeed, seeds[].seed.clientSeed).

1.12Verified Invariants
InvariantResult
SHA-256(hexDecode(serverSeed)) = serverSeedHashed for all 120 revealed seedsPass
Next-seed promotion chain intact for all 120 transitionsPass
serverSeedHashed constant within epoch for all 120 epochsPass
Zero nonce duplicates within any epochPass
7 capture-side nonce gaps observed — cursor-0 card derivable from revealed seed, missing games not themselves verified, 0 unverifiablePass
getCard(serverSeed, clientSeed, nonce, cursor) returns valid card for all 33,194 (epoch, nonce, cursor) tuplesPass
Strict cursor ordering verified for all 5,731 non-split bets (P1=0, D_up=1, P2=2, D_hole=3, action cards 4+)Pass
Split bet visible-card multiset matches cursors 0..N−1 for all 269 split betsPass
Cards differ under wrong client seed (99/100 sampled, analytical baseline ≈ 98.08%)Pass
No (serverSeedHashed, nonce) tuple appears more than once across 6,000 betsPass
Client seed is browser-generated by the player's browser before each betPass
1.13Reproduction Instructions

Clone the repository, install dependencies, and run the verification suite:

reproduce-s1.sh· 4 linesVerified
git clone https://github.com/ProvablyFair-org/duel-blackjack.git
cd duel-blackjack && npm install
npm run verify
# Expected output: Steps 1, 2, 3, 4, 6 all PASS (Step 5 covered in S2/S3)
Steps 1–6 cover all Seed, Nonce & Determinism checks. Expected output:

[PASS] Step 1  — Seed Hash Integrity
[PASS] Step 2  — Commitment Linkage
[PASS] Step 3  — Hash Consistency Within Epoch
[PASS] Step 4  — Nonce Audit
[PASS] Step 6  — Client Seed Influence
2
RNG & Entropy Model
Is the randomness genuinely random, or could it be rigged?

This section verifies that Duel.com's Blackjack random number generation produces cryptographically sound, unbiased outputs using only the disclosed inputs. The RNG uses HMAC-SHA256 single-card draw — for each cursor in the 50-card stream, the HMAC produces 32 bytes read as 8 big-endian uint32 chunks; the first chunk below the MAX_FAIR ceiling (4,294,967,248) is taken modulo 52 to index into the canonical 52-card array. We independently implemented this algorithm, verified it produces the same cards as the live game, and confirmed no hidden inputs can influence outcomes.

Cryptographic Randomness Verification
6,000 / 6,000bets verified
🔍What We Verified
  • HMAC-SHA256 produces cryptographically sound, unpredictable output for each card draw
  • Only disclosed inputs affect outcomes — no timestamps, no server-side state, no hidden entropy
  • Rejection sampling via the `MAX_FAIR` ceiling eliminates modulo bias for the 52-card range
  • 10 million simulated rounds match the analytical optimal-play RTP under the disclosed rules
  • Empirical infinite-deck confirmation: 1,354 of 6,000 hands contain ≥2 visible cards with identical rank+suit (impossible under any finite-deck model)
  • Consecutive outcomes are statistically independent — no patterns, no streaks
  • 99% of cards diverge with a different client seed (99/100 tested bets)
👤What This Means for You
  • Each card is generated fairly and cannot be skewed
  • All 52 cards are equally likely on every draw — no positional bias
  • No hidden randomness or server-side tricks influence which cards appear
  • Consecutive bets are not correlated — past results don't affect future outcomes
  • The algorithm depends only on seeds you can verify
RNG Pipeline — HMAC-SHA256 → 8× uint32 chunks → rejection sampling → modulo 52 → CARDS lookup
TestStatusFinding
RNG derived only from disclosed inputsPassHMAC-SHA256(hexDecode(serverSeed), clientSeed:nonce:cursor) — no hidden entropy
Entropy purityPassNo timestamps, external APIs, Math.random, or server-side state
Algorithm independently implementedPassIndependent implementation produces identical results for all 6,000 bets (33,194 card cursors)
Modulo biasPassRejection sampling at MAX_FAIR = 4,294,967,248 — every card has probability exactly 1/52
Key encoding verifiedPassServer seed hex-decoded to bytes (not UTF-8) — confirmed via 6,000-bet recomputation
Analytical RTP convergencePass10M-round simulation converges to the optimal-play RTP across 10 streams × 1M rounds
Infinite-deck modelPass1,354 / 6,000 hands contain ≥2 cards with identical rank+suit — only possible under infinite-deck draw with replacement
Serial independencePassLag-1 autocorrelation near zero and runs tests pass across all 10 streams at 1M rounds each
Client seed influencePass99% of cards diverge under a wrong client seed — confirmed across 100 sampled bets
✓ Unbiased and Cryptographically Sound

The Blackjack RNG uses only the disclosed inputs, produces cards with bias-free 1/52 probability, converges to the analytical optimal-play RTP across 10M simulated rounds with no serial dependence, and confirms infinite-deck behaviour. The client seed is a genuine input — changing it changes the cards.

How It Works — RNG & Entropy Model8 sections
2.1RNG Function Implementation

Each Blackjack card draw is a single HMAC-SHA256 call. The server seed is hex-decoded to 32 raw bytes for use as the HMAC key; the message is clientSeed:nonce:cursor where cursor is the per-card index (0 = Player card 1, 1 = Dealer upcard, 2 = Player card 2, 3 = Dealer hole, 4+ = action cards). The 32-byte HMAC output is read as eight uint32 chunks (big-endian). The first chunk below the MAX_FAIR ceiling is taken modulo 52 to index into the canonical 52-card array. No deck state, no shuffle — each card is independently derived from its (serverSeed, clientSeed, nonce, cursor) tuple.

ComponentDetail
Hash functionHMAC-SHA256
KeyBuffer.from(serverSeed, 'hex') — 32 bytes
MessageclientSeed:nonce:cursor
Extraction8 × 4-byte chunks → readUInt32BE → uint32
Rejectionvalue < MAX_FAIR — bias-free ceiling for range 52
Reductionuint32 % 52 → card index ∈ [0, 51]
Outputsingle card at the requested cursor (no deck state)
Cursor map0=P1 · 1=D up · 2=P2 · 3=D hole · 4+ = actions
src/rng.ts· getCard + generateCardFromHashVerified
// Bias-free maximum: largest multiple of 52 that fits in uint32
const MAX_FAIR = 52 * Math.floor(0x100000000 / 52); // 4,294,967,248
/** Generate a single card from an HMAC hash via rejection sampling */
export function generateCardFromHash(hash: Buffer): string {
for (let i = 0; i <= hash.length - 4; i += 4) {
const value = hash.readUInt32BE(i);
if (value < MAX_FAIR) {
return CARDS[value % 52];
}
}
throw new Error('Failed to generate unbiased card from hash — all 8 chunks rejected');
}
/** Get a single card at a specific cursor position */
export function getCard(serverSeed: string, clientSeed: string, nonce: number, cursor: number): string {
const message = `${clientSeed}:${nonce}:${cursor}`;
const hash = hmacSHA256(serverSeed, message);
return generateCardFromHash(hash);
}
Single-card draw model. There is no shuffled deck array and no Fisher-Yates iteration. Each card is independently generated at 1/52 probability with replacement (infinite-deck model — empirically confirmed in 2.7).
Result: Independent TypeScript reimplementation in src/rng.ts matches all 6,000 live bets across 33,194 card cursors with zero mismatches. Algorithm coded from the cryptographic specification, not copied from any casino source code.
2.2Entropy Sources

All randomness derives exclusively from the deterministic HMAC-SHA256 function combining four cleanly separated inputs:

Entropy Sources
SourceControlled ByPurpose
Server SeedCasinoBase randomness (committed via SHA-256 hash before betting)
Client SeedPlayerPlayer-contributed entropy
NonceSystemUniqueness per bet (increments automatically within each epoch)
CursorSystemPer-card isolation (0=P1, 1=D up, 2=P2, 3=D hole, 4+ = action cards)
Result: 6,000 / 6,000 bets recomputed using only the four declared inputs (33,194 card cursors). If any hidden entropy source existed, recomputation would fail. It does not. Verified absent: no timestamps, no Math.random(), no external APIs, no server-side mutable state. Only: HMAC-SHA256(hexDecode(serverSeed), clientSeed:nonce:cursor).

No mixed entropy sources detected. Run the same inputs multiple times — results are always identical. Pure HMAC-SHA256 must always produce identical outputs. 6,000 / 6,000 bets confirmed.

2.3Modulo Bias Analysis

A naïve chunk % 52 is biased: 2³² = 4,294,967,296 is not divisible by 52 (4,294,967,296 = 52 × 82,595,524 + 48), so 48 chunk values out of every 2³² map to residues 0–47 with one more chance than residues 48–51. Across millions of draws this would skew the card distribution. Duel's RNG eliminates the bias entirely via rejection sampling: a ceiling MAX_FAIR = 52 × ⌊2³² / 52⌋ = 4,294,967,248 discards the 48 unsafe values. Any chunk ≥ MAX_FAIR is skipped; the next 4-byte chunk in the same HMAC output is tried instead. One implementation detail worth noting: this RNG does not retry by incrementing cursor on rejection — instead, it scans up to 8 chunks within the same HMAC and throws if all 8 fail. The probability of all 8 chunks being rejected is approximately (48 / 2³²)⁸ ≈ 2.4×10⁻⁶⁴; this branch has never been observed in the dataset.

For range = 52 (every card draw):
  MAX_FAIR = 52 × ⌊2³² / 52⌋
           = 52 × 82,595,524
           = 4,294,967,248  (= 0xFFFFFFD0)

  Rejected values: [4,294,967,248 .. 4,294,967,295] = 48 values
  Rejection rate:  48 / 2³² ≈ 1.12×10⁻⁸

  Accepted values: exactly divisible by 52
  → each card index 0..51 equally likely (zero bias)
Result: Zero modulo bias confirmed. Rejection sampling via the MAX_FAIR ceiling ensures uniform card indices. Per-chunk rejection rate 48 / 2³² ≈ 1.12×10⁻⁸; full-HMAC failure probability ≈ 2.4×10⁻⁶⁴.

The 8-chunk fallback within a single HMAC handles the rare case of an early chunk being rejected; an entire HMAC failing all 8 chunks has probability (48/2³²)⁸ ≈ 2.4×10⁻⁶⁴. To put that in scale, that's roughly the probability of correctly guessing a 213-bit secret on the first try — astronomically smaller than any threat model.

2.4RNG Isolation

Each card draw within a single bet uses a unique cursor value in the HMAC message (clientSeed:nonce:cursor), ensuring per-card outputs are cryptographically independent. Each bet uses a unique nonce, ensuring per-bet outputs are independent. HMAC-SHA256 is a pseudorandom function — knowing one card's output gives zero information about other cards' outputs. There is no shared state between cards, between bets, or between epochs.

RNG Isolation
Result: RNG isolation confirmed. No state leakage between cards, bets, or epochs. Each HMAC call is independently keyed and messaged.

Evidence: The getCard(serverSeed, clientSeed, nonce, cursor) implementation in 2.1 confirms this — it is a pure function with no module-scoped state, no file I/O, no network calls, no clock access. Same inputs always produce the same card. If getCard consumed any input outside the four recorded values, the cards would be unverifiable after the fact; because it doesn't, every captured bet is deterministic in perpetuity.

What's not in the algorithm:

- Date.now() or any time-derived value - Math.random() or any non-deterministic PRNG - process.env, process.hrtime, os.* - Any database, file, or network read - Any mutable global or module-scoped variable - Any other bet's outcome (cross-bet contamination)

2.5Monte Carlo Simulation (10M Rounds, Fisher's Method)

A 10,000,000-round Monte Carlo simulation (10 streams × 1,000,000 rounds, each stream using a pinned independent seed pair) verified that the Blackjack RNG converges to the analytical optimal-play RTP under the disclosed rules. Blackjack at Duel is a single-configuration game (one rule set: S17, DAS, no surrender, no re-split), so the methodology uses Fisher's combined test to aggregate per-stream RTP-z-test p-values rather than per-config Bonferroni correction.

MetricValue
Total rounds10,000,000 (10 streams × 1,000,000)
Fisher's combined p-value0.686432 (T = 16.48, df = 20)
Streams failing per-stream z-test at Bonferroni-corrected α = 0.0010 / 10
Analytical optimal-play RTP99.4296%
Simulated RTP (Pass 1, 10M rounds)99.4670%
simRTP − analytical Δ+0.0374 pp (within Monte Carlo SE ≈ 0.115 pp per 1M-round stream)
Serial independence rejects0 / 10 streams
RoundsCumulative simulated RTP
1,00098.2350%
5,00098.9120%
10,00099.3665%
50,00099.7229%
100,00099.4323%
500,00099.4257%
1,000,00099.4670%
src/simulate.ts· SIM_SEEDS (excerpt)Verified
// Pass 1 simulation seeds — one unique pair per stream.
// Generated once via crypto.randomBytes(32/16), pinned for reproducibility:
// every reviewer's `npm run simulate` produces bit-identical numbers. No
// casino data is used as input — these are independent random bytes.
const SIM_SEEDS: Array<{ server: string; client: string }> = [
{ server: '2420f708b5b67ad9c5df5fc62e5b5fed4601a1e33d4d145c12b5996090d8dd58', client: 'c772e3090033e1a282fece2e3fe4873a' },
{ server: '30983ea650a9338e858743f92189ed8fae282eae955a2f6ea406aa5ba1d6ecf5', client: 'fa8301973e46928cf81ad78205250a0c' },
{ server: '951327dd6d9d0ca8731ee47c19875fa1d41b81d4c7a7ca4b547dc4bc2d1936dd', client: '34ff531b7d0f75e39507d82cbdbe2903' },
// ... (10 total — full list in src/simulate.ts)
];
Result: 10 / 10 streams pass per-stream z-test at α = 0.001. Fisher's combined p = 0.686432 (well above the α = 0.01 reject threshold). simRTP 99.4670% sits within Monte Carlo SE of the analytical 99.4296% target. No casino data is used as input — only the disclosed rules and pinned simulation seeds.

Methodology rule (per src/simulate.ts): single-config → Fisher's. Each stream runs independently against pinned seeds; per-stream z-test of streamRTP against the analytical optimal-play RTP from src/optimal-play.ts (independent reference); combined via Fisher's method T = −2 Σ ln(p_i) ~ χ²(2K). Serial independence is tested on the full 10M combined stream via lag-1 autocorrelation and Wald-Wolfowitz runs test, with each stream individually screened at Bonferroni-corrected α = 0.001.

The simulation seeds are hardcoded in src/simulate.ts (10 server/client pairs, generated once via crypto.randomBytes and pinned). Running npm run simulate on any reviewer's machine produces bit-identical numbers — same simRTP, same Fisher's p, same convergence chart. No casino data is used as input.

2.6Serial Independence

Serial independence ensures consecutive bet outcomes are not correlated — winning on one bet does not affect the next. Two complementary tests were applied to the full 10M-round Pass 1 sequence, plus a per-stream Bonferroni-corrected z-screen.

Lag-1 autocorrelation: Measures correlation between consecutive payout returns. Expected r ≈ 0 for independent sequences. Per-stream threshold: |z| > 3.291 (Bonferroni-corrected, family-wise α = 0.01).

Wald-Wolfowitz runs test: Tests whether the sequence of above-/below-median returns has the expected number of runs. p < 0.01 indicates non-random structure.

Per-stream Bonferroni screen: Each of 10 streams independently tested at α = 0.001 (family-wise α = 0.01); two-sided z-critical = 3.291. 0 / 10 streams reject.

src/simulate.ts· serial independence (excerpt)Verified
// Pass 1 — Multi-stream Fisher's method (10 streams × 1M hands = 10M total).
// Per-stream test: z-test of streamRTP against the analytical optimal-play
// RTP from src/optimal-play.ts (independent reference). Fisher-combined:
// T = -2 Σ ln(p_i) ~ χ²(2K).
// Serial independence: per-stream lag-1 + runs test, Bonferroni-corrected
// per-stream alpha (α = 0.01 / streams).
Result: Per-stream lag-1 |z| range: 0.033 to 1.953 across 10 streams; all below the Bonferroni-corrected z-critical of 3.291 for family-wise α = 0.01 (per-stream α = 0.001). Wald-Wolfowitz runs test on the combined 10M-round stream: z = −1.164, p = 0.196518. Aggregate lag-1 r = 0.001842 is reported as a descriptive statistic only — the hypothesis test is per-stream Bonferroni, and 0 / 10 streams reject. Consecutive outcomes are statistically independent.
2.7Infinite-Deck Confirmation

Duel's blackjack uses an infinite deck — each card draw is independent at 1/52, with replacement. Step 29 confirms this empirically with a categorical existence test: any single hand containing two visible cards with the exact same rank and suit (e.g., two 2Cs) is impossible under any finite-deck model, so even one observation refutes that alternative. We don't need a chi-squared on the live distribution — one duplicate is enough. The dataset has 1,354 such hands out of 6,000 (22.6% of bets).

Bet IDDuplicate observation
134186152C appeared ≥2×
134186407C appeared ≥2×
134186454D appeared ≥2×
tests/steps/rules.ts· Step 29 (excerpt)Verified
// Step 29: Infinite-Deck Confirmation
// Counts hands where ≥2 visible cards share the exact same rank+suit. Such
// a hand is impossible under any finite-deck model, so even one observation
// refutes the alternative. Reports the full count as the empirical evidence
// for the infinite-deck claim.
let dupCard: string | null = null;
for (const [k, n] of seen) if (n >= 2) { dupCard = k; break; }
if (dupCard) {
handsWithDuplicate++;
if (examples.length < 3) examples.push(`bet ${b.id}: ${dupCard} appeared ≥2×`);
}
Result: Infinite-deck model empirically confirmed. 1,354 / 6,000 bets contain ≥2 visible cards with identical rank+suit — impossible under any finite-deck draw-without-replacement model.

Why this matters: Many casino-side card games shuffle a 52-card deck per bet and deal positions, which prevents repeated cards within a single hand. Duel's blackjack uses the simpler infinite-deck model — each card is drawn independently at 1/52. The two models produce the same long-run hand-rank distribution (the optimal-play RTP solver in src/optimal-play.ts uses the infinite-deck model), but only the infinite-deck model can produce a hand with two identical cards. 1,354 such hands across 6,000 captured bets is conclusive.

2.8Worked Example — Full RNG Trace

Real bet from the dataset — bet 13418619 (Phase A, nonce 1, second bet of the epoch). Action sequence: [hit, stand] — player hit on 15 to make 19, then stood; dealer revealed 7S to make 17 (S17 stand) and lost to player 19. Stake $0.01 → returned $0.02. Verified from data/blackjack-dataset-6000hands.json:

serverSeed = b6f2cbcd411eedbd53587902410f17f43e962f2e374e97ccbec24088debd0556
clientSeed = pf_Naa0pBEOuWmz6
nonce      = 1
cursorroleHMAC[:8]accepted uint32% 52card
0Player card 152a82fa41,386,753,956166D
1Dealer upcardb0ab43912,964,013,9693310H
2Player card 28c31d5702,352,076,144289D
3Dealer hole (revealed during play-out)9d838a662,642,643,558227S
4Player hit cardcfdc2f603,487,313,76084D
Parity verified: Bet 13418619 — every visible card recomputes from getCard(serverSeed, clientSeed, nonce, cursor) for cursors 0..4. Live amount_won = 0.02 matches verifier expectation 2 × stake = 2 × 0.01 = 0.02 (regular win, no double, no split, no side bets active in this bet's schema). Action sequence [hit, stand] reflects the player's two decisions; the dealer's automatic play-out from cursor 3 onward is rule-driven (S17), not action-driven.

Verification — Full HMAC trace, all 5 cursors:

verify-bet-13418619.jsVERIFIED
// getCard(
// serverSeed = 'b6f2cbcd411eedbd53587902410f17f43e962f2e374e97ccbec24088debd0556',
// clientSeed = 'pf_Naa0pBEOuWmz6',
// nonce = 1,
// cursor = 0..4
// )
//
// Each cursor: HMAC-SHA256(hexDecode(serverSeed), `${clientSeed}:${nonce}:${cursor}`)
// Read 32 bytes as 8 big-endian uint32 chunks. First chunk < MAX_FAIR (4,294,967,248) accepted.
// Card index = chunk % 52 → CARDS[index].
//
// ─── CURSOR 0 (Player card 1) ───────────────────────────────────────
// message = 'pf_Naa0pBEOuWmz6:1:0'
// HMAC = 52a82fa46b1f4bb9204051b4c621babab013c1bd54c78aef5d512fdd691fd3c4
// chunk[0] = 0x52a82fa4 = 1386753956 → j = 1386753956 % 52 = 16 → 6D ✅ ACCEPTED
// chunk[1] = 0x6b1f4bb9 = 1797213113 (would map j=33 → 10H if chunk[0] had been ≥ MAX_FAIR)
// chunk[2] = 0x204051b4 = 541086132 (would map j=28 → 9D)
// chunk[3] = 0xc621baba = 3324099258 (would map j=38 → JS)
// chunk[4] = 0xb013c1bd = 2954084797 (would map j=1 → 2H)
// chunk[5] = 0x54c78aef = 1422363375 (would map j=43 → QC)
// chunk[6] = 0x5d512fdd = 1565601757 (would map j=5 → 3H)
// chunk[7] = 0x691fd3c4 = 1763693508 (would map j=44 → KD)
//
// ─── CURSOR 1 (Dealer upcard) ───────────────────────────────────────
// message = 'pf_Naa0pBEOuWmz6:1:1'
// HMAC = b0ab4391f2297b348d559973e979c9db830455f7c8f6e878217dd1a89449ac91
// chunk[0] = 0xb0ab4391 = 2964013969 → j = 2964013969 % 52 = 33 → 10H ✅ ACCEPTED
// chunk[1] = 0xf2297b34 = 4062804788 (would map j=16 → 6D)
// chunk[2] = 0x8d559973 = 2371197299 (would map j=3 → 2C)
// chunk[3] = 0xe979c9db = 3917072859 (would map j=11 → 4C)
// chunk[4] = 0x830455f7 = 2198099447 (would map j=11 → 4C)
// chunk[5] = 0xc8f6e878 = 3371624568 (would map j=0 → 2D)
// chunk[6] = 0x217dd1a8 = 561893800 (would map j=0 → 2D)
// chunk[7] = 0x9449ac91 = 2487856273 (would map j=45 → KH)
//
// ─── CURSOR 2 (Player card 2) ───────────────────────────────────────
// message = 'pf_Naa0pBEOuWmz6:1:2'
// HMAC = 8c31d57065494f345efeb1f25616c7508b77a5675d688e1998c95797ef3239d7
// chunk[0] = 0x8c31d570 = 2352076144 → j = 2352076144 % 52 = 28 → 9D ✅ ACCEPTED
// chunk[1] = 0x65494f34 = 1699303220 (would map j=4 → 3D)
// chunk[2] = 0x5efeb1f2 = 1593750002 (would map j=26 → 8S)
// chunk[3] = 0x5616c750 = 1444333392 (would map j=8 → 4D)
// chunk[4] = 0x8b77a567 = 2339874151 (would map j=43 → QC)
// chunk[5] = 0x5d688e19 = 1567133209 (would map j=5 → 3H)
// chunk[6] = 0x98c95797 = 2563331991 (would map j=51 → AC)
// chunk[7] = 0xef3239d7 = 4013046231 (would map j=51 → AC)
//
// ─── CURSOR 3 (Dealer hole, revealed during play-out) ───────────────
// message = 'pf_Naa0pBEOuWmz6:1:3'
// HMAC = 9d838a667d74683c1c2656c9beefb99b532d14ab50ff66f6e4ed0491acfffbae
// chunk[0] = 0x9d838a66 = 2642643558 → j = 2642643558 % 52 = 22 → 7S ✅ ACCEPTED
// chunk[1] = 0x7d74683c = 2104780860 (would map j=0 → 2D)
// chunk[2] = 0x1c2656c9 = 472274633 (would map j=25 → 8H)
// chunk[3] = 0xbeefb99b = 3203381659 (would map j=23 → 7C)
// chunk[4] = 0x532d14ab = 1395463339 (would map j=23 → 7C)
// chunk[5] = 0x50ff66f6 = 1358915318 (would map j=46 → KS)
// chunk[6] = 0xe4ed0491 = 3840738449 (would map j=41 → QH)
// chunk[7] = 0xacfffbae = 2902457262 (would map j=42 → QS)
//
// ─── CURSOR 4 (Player hit card) ─────────────────────────────────────
// message = 'pf_Naa0pBEOuWmz6:1:4'
// HMAC = cfdc2f60b0329350d4b0a7eeb6ea91987b0326ff369b54d4f86805599ebf1a25
// chunk[0] = 0xcfdc2f60 = 3487313760 → j = 3487313760 % 52 = 8 → 4D ✅ ACCEPTED
// chunk[1] = 0xb0329350 = 2956104528 (would map j=0 → 2D)
// chunk[2] = 0xd4b0a7ee = 3568347118 (would map j=50 → AS)
// chunk[3] = 0xb6ea9198 = 3068826008 (would map j=40 → QD)
// chunk[4] = 0x7b0326ff = 2063804159 (would map j=27 → 8C)
// chunk[5] = 0x369b54d4 = 916149460 (would map j=44 → KD)
// chunk[6] = 0xf8680559 = 4167566681 (would map j=5 → 3H)
// chunk[7] = 0x9ebf1a25 = 2663324197 (would map j=1 → 2H)
//
// ─── Final card stream ──────────────────────────────────────────────
// Cursors [0, 1, 2, 3, 4] → ['6D', '10H', '9D', '7S', '4D']
// Player initial = [6D, 9D] → 15 (hard)
// Dealer up = 10H → peek for BJ (hole 7S, no BJ) → player acts
// Player hits → 4D → 19 (hard); player stands
// Dealer hole = 7S → reveals to make 17; S17 → stands
// Player 19 vs Dealer 17 → PLAYER WINS ✅
//
// Note: every cursor in this bet accepts on chunk[0] — chunks 1–7 are shown
// to illustrate the fallback path that triggers if chunk[0] ≥ MAX_FAIR
// (rejection rate per chunk: 48 / 2³² ≈ 1.12×10⁻⁸).

Every cursor's chunk[0] is below MAX_FAIR and accepts directly — no fallback to chunks 1–7 is needed. Full 8-chunk-per-cursor trace below.

Live Game
P=`[6D, 9D, 4D]`=19 · D=`[10H, 7S]`=17 · result=win · won=`$0.02`
=
Verifier
P=`[6D, 9D, 4D]`=19 · D=`[10H, 7S]`=17 · result=win · won=`$0.02`
Technical Evidence & Verification5 sections
2.9Evidence Coverage Summary
Verification AreaCoverageResult
Outcome recomputation (Step 5)6,000 / 6,000 hands · 33,194 card cursorsPass
Key encoding (hex vs UTF-8)Confirmed via recomputationPass
Modulo bias analysisRejection sampling: MAX_FAIR ceiling = 4,294,967,248 for 52-card rangePass
External entropy non-participation (Step 5)6,000 / 6,000 reproduced from (serverSeed, clientSeed, nonce, cursor) onlyPass
Anti-circularity gate (Step 16)Optimal-play RTP solver returns 99.4296% (full exposition in S4)Pass
Simulation Pass 1 (Step 17)10M rounds · Fisher's combined p = 0.686432 across 10 streamsPass
Simulation Pass 2 cherry-pick (Step 18)11 / 120 seeds flagged at α = 0.05 · binomial p = 0.038450 (full exposition in S4)Pass
Serial independence (Step 17)lag-1 r₁ = 0.001842 · Wald-Wolfowitz runs test p = 0.196518Pass
Infinite-deck confirmation (Step 29)1,354 / 6,000 hands contain ≥2 visible cards with identical rank+suitPass
2.10Code References
FilePurpose
`src/rng.ts`RNG primitives (hmacSHA256, generateCardFromHash, getCard, MAX_FAIR constant)
`src/simulate.ts`Monte Carlo simulation (10M Pass 1 + 1.2M Pass 2, Fisher's method)
`src/optimal-play.ts`Independent recursive infinite-deck EV solver (anti-circularity baseline; full exposition in S4)
`src/strategy.ts`Basic-strategy decision oracle used by Pass 1 simulator
`src/stats.ts`Per-stream z-test, Fisher's combined, lag-1 autocorrelation, Wald-Wolfowitz runs test
`tests/steps/determinism.ts`Steps 5–6: Card recomputation and client seed influence
`tests/steps/simulation.ts`Steps 16–18: Anti-circularity gate, Pass 1 integrity, Pass 2 cherry-pick detection
2.11Verified Invariants
InvariantResult
HMAC-SHA256 single-card draw produces correct card for all 33,194 cursor draws across 6,000 betsPass
Key is hex-decoded (not UTF-8) — wrong encoding produces wrong cardsPass
Rejection sampling at MAX_FAIR = 4,294,967,248 eliminates modulo bias for the 52-card range (per-chunk rejection rate 48 / 2³² ≈ 1.12×10⁻⁸)Pass
getCard consumes only (serverSeed, clientSeed, nonce, cursor) — no other inputs reach the HMACPass
Independent reimplementation reproduces every visible card across 6,000 hands (33,194 cursors)Pass
Pass 1 Fisher's combined p ≥ α = 0.01 across 10 streams (p = 0.686432)Pass
10M simulated rounds converge to analytical optimal-play RTP within Monte Carlo SE (simRTP 99.4670% vs analytical 99.4296%, Δ = +0.0374 pp)Pass
0/10 streams reject serial independence at Bonferroni-corrected α = 0.001Pass
Lag-1 autocorrelation negligible on combined 10M-round stream (r₁ = 0.001842)Pass
Wald-Wolfowitz runs test p > 0.01 on combined 10M-round stream (p = 0.1965)Pass
Infinite-deck confirmation — at least one captured hand contains ≥2 visible cards with identical rank+suit (refutes any finite-deck model) for 1,354 / 6,000 betsPass
Cards differ under wrong client seed (99/100 sampled, analytical baseline ≈ 98.08%)Pass
2.12Datasets Used

Primary dataset: data/blackjack-dataset-6000hands.json — 6,000 live bets for card recomputation verification

Simulation output: outputs/simulation-results.json — Pass 1 (10 streams × 1M rounds, Fisher's combined p-value and serial-independence metrics) + Pass 2 (120 captured server seeds × 10K nonces)

Optimal-play artifact: outputs/optimal-play-rtp.json — recursive infinite-deck EV solver output (99.4296% main RTP, dealer S17 distribution, max-EV strategy table)

Pinned simulation seeds: src/simulate.ts#SIM_SEEDS — 10 server/client pairs, hardcoded; no casino input

2.13Reproduction Instructions

Clone the repository, install dependencies, and run the simulation and verification:

reproduce-s2.sh· 4 linesVerified
git clone https://github.com/ProvablyFair-org/duel-blackjack.git
cd duel-blackjack && npm install
npm run simulate # 10M Pass 1 + 1.2M Pass 2 (~510 min)
npm run verify # Steps 5, 17, 18, 29 cover S2
S2-related steps:

[PASS] Step 5  — Outcome Recomputation
[PASS] Step 17 — Simulation Validation — Pass 1 (Fisher's method, 10M rounds)
[PASS] Step 18 — Pass 2 Cherry-Pick Detection (120 seeds × 10K nonces)
[PASS] Step 29 — Infinite-Deck Confirmation
3
Verifier Parity
Does the live game actually follow its own rules?

This section validates that the independent verifier produces the exact same cards as the live game for every cursor in every bet. Any mismatch would invalidate the fairness guarantee. We verified all 33,194 card cursors across 6,000 hands — strict ordering for non-split hands, multiset ordering for splits. The section also confirms that each hand outcome is correctly resolved against Duel's published rule set and every payout — including the 3:2 natural and both side bets — matches the posted pay table.

Live ↔︎ Verifier Parity
6,000 / 6,000bets matched
🔍What We Verified
  • Every bet independently recomputed from seeds — every visible card verified, not just the payout
  • All 33,194 card cursors (across 6,000 hands · 269 splits · 1,368 doubled hands) match strict cursor ordering or the multiset check
  • Hand classification: every win / lose / push / bust / blackjack outcome recomputes from the cards
  • Payout correctness: `amount_won = main + side bet wins`, exact for all 6,000 bets (±1×10⁻⁶ tolerance)
  • Side-bet multiplier provenance: 5,800 PP + 5,800 21+3 classifications match independent re-evaluation from cursors 0, 2, 1
  • Bet amount is not an input to the RNG — cards depend only on seeds, nonce, and cursor
  • The player's actions (hit/stand/double/split) cannot change the cards — they only determine how many cursors are consumed
👤What This Means for You
  • The verifier isn't a simulation — it produces the exact same cards, hand resolutions, and payouts as the live game
  • Every bet you play can be independently recomputed by anyone after seed rotation
  • No hidden logic alters outcomes based on how much you bet, what your client seed is, or which actions you take
  • The game engine in production matches the published algorithm exactly
6,000Live Bets Tested
100%Parity Rate
$0.01 & $10Bet Sizes Tested
0Mismatches
Parity Verification Flow — seeds → cursor-by-cursor card recompute → compare → exact match
TestStatusFinding
Card stream recomputationPass6,000 / 6,000 bets · 33,194 cursors recompute byte-equal from (serverSeed, clientSeed, nonce, cursor)
Hand classificationPassAll 6,000 bets: win / lose / push / bust / blackjack outcome reconciles from independent hand-value evaluator
Payout correctnessPassAll 6,000 bets: amount_won = main return + side-bet wins, tolerance ±1×10⁻⁶
Pay table integrityPassMain payout tiers (win 2× · BJ 2.5× · push 1× · double 4×) + 5,800 PP + 5,800 21+3 multipliers match config for every bet
Bet-size independencePassPhase E (200 bets at $10/hand) — same algorithm produces cards regardless of bet amount; getCard() has no wager parameter
Auditor seed coveragePassPhase D (500 bets across 10 auditor seeds) — auditor-controlled seeds recompute byte-equal
Action coveragePassAll 14,313 available_actions lists are subsets of {hit, stand, double, split, insurance, no_insurance}; 0 surrender occurrences
✓ Live game and verifier fully aligned

All 6,000 bets matched the independent verifier exactly — every visible card, every hit / double / split decision, every dealer play-out, every win / lose / push outcome, and every payout (main + side bets) reproduces from (serverSeed, clientSeed, nonce, cursor) across all six capture phases. Every cursor consumed by the bet is recoverable from the recorded inputs.

How It Works — Verifier Parity11 sections
3.1Why Parity Matters

Provably-fair algorithms are only useful if the production casino actually runs them. A casino could publish a perfect HMAC-SHA256 specification and then run something else server-side — paying out wins from a different deck, applying hidden multipliers, or silently adjusting card draws based on bet size. Parity testing is the empirical refutation of that scenario: we replay every bet against an independent implementation of the published algorithm, and any deviation — even a single byte — would be visible. For Blackjack, the stakes are higher than a single-step game because every bet involves multiple decisions (deal, hit, double, split, dealer play-out) that each consume cursors. A casino that wanted to bias outcomes could in principle slip in an extra cursor consumption, swap a card mid-stream, or apply a hidden adjustment to the dealer's play-out. Parity catches all of those — every visible card across all 33,194 cursors must match the deterministic recomputation.

Why Parity Matters
3.2Six-Phase Collection Design

Data was collected across six structured phases, each designed to test a specific fairness property. The phases are complementary — together they cover broad RNG sampling, dealer-action coverage, side-bet stress, auditor-controlled client seeds, bet-size invariance, and split-heavy dealing.

PhaseBetsBet AmountClient SeedPurpose
A — Broad sampling3,300$0.01 main + $0.01 PP + $0.01 21+366 distinct (player-rotated)Primary RNG sampling across many seed pairs and natural action choices
B — Targeted hands1,000$0.01 main + $0.01 PP + $0.01 21+320 distinctTargeted sampling for distribution coverage of paired and consecutive deals
C — Targeted splits500$0.01 main + $0.01 PP + $0.01 21+310 distinctStress the split / DAS / one-card-on-aces path
D — Auditor client seed500$0.01 main + $0.01 PP + $0.01 21+310 (pfaudit_bj_seed00..09)Verify server honours arbitrary player-supplied client seeds
E — Bet-size invariance200$10 (no side bets)4 distinctConfirm bet amount is not an RNG input — 1,000× the standard $0.01 stake
F — Pair-rich seeding500$0.01 main + $0.01 PP + $0.01 21+310 distinctAdditional split / side-bet coverage with pair-rich initial deals
Total: 6,000 bets across 120 epochs. Six phases yield 269 splits, 1,368 doubled hands across 1,291 bets, 443 deal-time auto-resolved naturals (260 player BJ + 183 dealer BJ), 462 insurance prompts (all declined), and 5,800 active Perfect Pairs + 5,800 active 21+3 side bets.
3.3Card Recomputation (Step 5)

The core parity test. For each captured bet, we read (serverSeed, clientSeed, nonce) from the dataset, then recompute every visible card by calling getCard(serverSeed, clientSeed, nonce, cursor) for cursors 0..N-1. Two checking modes are applied: non-split bets use strict cursor ordering — cursor 0 = Player card 1, cursor 1 = Dealer upcard, cursor 2 = Player card 2, cursor 3 = Dealer hole, cursor 4+ = action cards in the order they were drawn (player hits / double cards first, then dealer additional draws); any byte-level mismatch fails the bet. Split bets use a multiset check — the multiset of all visible cards (across both sub-hands and the dealer hand) must equal the multiset of cards produced by cursors 0..N-1, proving no cursor is reused, no card is fabricated, and every dealt card came from the seed.

Card Recomputation (Step 5)
tests/steps/determinism.ts· Step 5 (excerpt)Verified
if (!isSplit) {
const seq = buildNonSplitSequence(bet);
for (let cursor = 0; cursor < seq.length; cursor++) {
const got = getCard(seed, bet.client_seed, bet.nonce, cursor);
if (got !== seq[cursor]) { ok = false; break; }
cardsChecked++;
}
} else {
const ms = buildSplitMultiset(bet);
const recomputed = new Map<string, number>();
for (let cursor = 0; cursor < ms.count; cursor++) {
const c = getCard(seed, bet.client_seed, bet.nonce, cursor);
recomputed.set(c, (recomputed.get(c) || 0) + 1);
}
if (recomputed.size !== ms.multiset.size) ok = false;
if (ok) {
for (const [k, v] of ms.multiset) {
if (recomputed.get(k) !== v) { ok = false; break; }
}
}
cardsChecked = ms.count;
}
Result: 6,000 / 6,000 hands recomputed (33,194 card cursors verified — strict ordering for non-split, multiset for split). 0 mismatches, 0 skipped. The card stream the live game produced for every bet is byte-for-byte the same stream the independent verifier produces from the same (serverSeed, clientSeed, nonce) inputs.
3.4Payout Math (Step 7)

Every bet's payout reconciles independently. For each captured bet, we compute the expected gross return from the per-hand outcomes plus side-bet wins, then compare against the API-reported amount_won. Per-hand return (× original stake): win = 2×, blackjack = 2.5×, push = 1×, lose / bust = 0. Doubled hand doubles the wager: doubled win = 4×, doubled push = 2×, doubled lose / bust = 0. Side bets (PP and 21+3) add the deal-time amount_won from the side-bet results.

Payout Math (Step 7)
tests/steps/payouts.ts· Step 7 (excerpt)Verified
let expected = 0;
for (const hand of final.player.hands) {
const wager = hand.has_doubled ? 2 : 1;
switch (hand.result) {
case 'win': expected += stake * 2 * wager; break;
case 'blackjack': expected += stake * 2.5; break; // only on unsplit, undoubled
case 'push': expected += stake * wager; break;
case 'lose':
case 'bust': break; // 0
default: return null; // unknown result → cannot reconcile
}
}
const sb = deal.side_bet_results;
if (sb) {
if (sb.side_perfect_pairs) expected += parseFloat(sb.side_perfect_pairs.amount_won || '0');
if (sb.side_21_plus_3) expected += parseFloat(sb.side_21_plus_3.amount_won || '0');
}
const actual = parseFloat(bet.amount_won);
return { expected, actual, ok: Math.abs(expected - actual) < TOL };
Result: 6,000 / 6,000 bets reconciled (expected = main + side bet wins, ±1×10⁻⁶). 0 mismatched, 0 skipped. Includes 1,291 bets with at least one doubled hand (1,368 doubled hands total) and 269 split bets reconciled at the per-hand level (Step 24).
3.5Side-Bet Multiplier Provenance (Step 8)

Both side bets (Perfect Pairs and 21+3) use deal-time inputs only — Player card 1 (cursor 0), Player card 2 (cursor 2), Dealer upcard (cursor 3) — and lock in their multiplier the moment the deal is placed. Step 8 independently re-classifies every side bet by feeding those three cards into our own implementation in src/sidebets.ts, then compares the resulting multiplier against the API's reported multiplier for the same hand. 0 mismatches in 11,600 side bets (5,800 PP + 5,800 21+3). Every multiplier tier was hit and verified — even the rarest (suited trips, 2 occurrences in 5,800 active bets).

Side-Bet Multiplier Provenance (Step 8)
Side BetMultiplierHits / 5,800
PP — Perfect Pair (same rank + same suit)27×113
PP — Colored Pair (same rank + same colour)11×122
PP — Mixed Pair (same rank + different colour)224
21+3 — Suited Trips (3 cards same rank + same suit)121.2307692×2
21+3 — Straight Flush (3 consecutive same suit)53×11
21+3 — Three of a Kind (3 cards same rank, different suits)32×33
21+3 — Straight (3 consecutive any suits)12×181
21+3 — Flush (3 same suit, not consecutive, not same rank)342
src/sidebets.ts· classifyPerfectPairs (excerpt)Verified
export function classifyPerfectPairs(card1: string, card2: string): PerfectPairsResult {
const r1 = cardRank(card1);
const r2 = cardRank(card2);
if (r1 !== r2) return null;
const s1 = cardSuit(card1);
const s2 = cardSuit(card2);
if (s1 === s2) return 'perfect_pair';
const c1 = cardColor(card1);
const c2 = cardColor(card2);
if (c1 === c2) return 'colored_pair';
return 'mixed_pair';
}
Result: PP: 5,800 / 5,800 classifications match — 0 mismatches. 21+3: 5,800 / 5,800 classifications match — 0 mismatches. The casino-published multiplier table is internally balanced (zero-EV under infinite-deck card probabilities) — this is established analytically in S4. Step 8 is the parity-test counterpart: the API returns the correct multiplier for every classification.
3.6Phase E Bet-Size Invariance (Step 9)

Phase E placed 200 bets at $10 per hand — 1,000× the standard $0.01 stake — to confirm the bet amount is not an input to the RNG. All 200 hands recompute byte-equal from (serverSeed, clientSeed, nonce, cursor) regardless of stake; the structural reason is that getCard() has no wager parameter.

src/rng.ts· getCard signatureVerified
export function getCard(
serverSeed: string,
clientSeed: string,
nonce: number,
cursor: number,
): string;
// ↑ no wager parameter, no stake input — the function is mathematically identical at any bet size
Result: 200/200 Phase E hands ($10) recompute byte-equal from (serverSeed, clientSeed, nonce, cursor) — bet amount is not an input. This is a structural property of the RNG, not a per-stake observation.
3.7Phase D Auditor Client Seed (Step 15)

Phase D used 10 auditor-controlled client seeds (pfaudit_bj_seed00 through pfaudit_bj_seed09) across 500 bets to verify the server honours arbitrary player-supplied seeds. If the server ignored the player's seed and used a different one internally, the verifier's recomputed cards under the advertised seed would not match the live cards. They do match, for all 500 hands.

Result: Phase D — 500 hands across 10 unique auditor client seeds (pfaudit_bj_seed00, pfaudit_bj_seed01, pfaudit_bj_seed02, …, pfaudit_bj_seed09). Recompute: 500 ok, 0 failed, 0 skipped. The server uses exactly the client seed the player set — not a substitute, not a derivative, not a reweighted version.
3.8Dealer-Side Rules (Steps 19, 25, 28, 30, 32)

Five checks verify the dealer side of every bet — confirming that S17 dealer compliance, insurance prompt logic, available-action enforcement, deal-time structure, and outcome bucketing all behave as specified.

CheckStepCoverageResult
Dealer Rule Compliance (S17)194,226 hands where dealer played out (others skipped — player BJ, dealer BJ, or all player hands resolved). 4,226 compliant, 0 violations. Soft-17 outcomes: 0 hits, 75 stands → confirms stand on soft 17Pass
Insurance Prompt Condition25462 insurance prompts, all on dealer Ace upcard, 0 on non-Ace upcard (must be 0). All declined by the capture script — payout side not exercised by this datasetPass
Available Actions Set2814,313 / 14,313 available_actions lists are subsets of {hit, stand, double, split, insurance, no_insurance}. surrender appearances: 0 (rules state 0)Pass
Outcome Distribution306,269 / 6,269 player hands carry a result field. Buckets: blackjack=260, bust=1318, lose=1916, push=514, win=2261. surrender=0 (rules state 0)Pass
Initial Deal Structure326,000 / 6,000 deals show valid initial structure (2 player cards + 2 dealer cards; dealer hole face-down except for 443 auto-resolved natural-BJ hands where it is legitimately revealed). 0 failures across all three structural sub-checksPass
Result: All 6,000 bets pass dealer S17 compliance, insurance prompt logic, available-action enforcement, deal-time structure, and outcome bucketing. 0 violations across the 5 steps.
Why these matter: Steps 19, 25, 28, 30, 32 close every gap a player might wonder about in the dealer half. Step 19 — does the dealer obey S17 even on soft 17 (the most common rule variation)? Step 25 — could the server offer insurance at the wrong time (e.g., when no Ace is showing)? Step 28 — could available_actions quietly include or omit options inconsistent with the game state (e.g., split offered on non-paired cards, or surrender appearing despite being disabled)? Step 30 — does the outcome bucket (win / lose / push / bust / blackjack) reconcile to the player and dealer hand values? Step 32 — does the initial deal always record exactly 4 cards in the documented order? All five close cleanly — 0 violations across 6,000 bets.
Insurance scope: The capture script declined every insurance offer, so the payout side of insurance is not exercised by this dataset. What is verified is the prompt-offer condition: insurance is offered if and only if the dealer's upcard is an Ace. 462 / 462 prompts on Ace upcards, 0 on non-Ace — the prompt-offer logic is correct.
3.9Player-Side Mechanics (Steps 22, 23, 24)

Three checks verify the split and double mechanics — the most complex player-side branches in blackjack.

Player-Side Mechanics (Steps 22, 23, 24)
CheckStepCoverageResult
Split Cursor Ordering22269 / 269 split bets: every visible card across both sub-hands and the dealer hand matches a unique cursor 0..N-1 from the seed (multiset check — proves no cursor is reused and every dealt card came from the seed)Pass
Split Rules Verification23269 splits. Matching-rank-only: 269 / 269 (0 violations of the matching-rank requirement). DAS observed: 109. Re-splits: 0. Split-aces one-card-only: 34 / 34 (0 violations)Pass
Split Payout Independence24269 / 269 split bets reconcile to the sum of per-hand settlements (each sub-hand vs dealer independently — expected = Σ per-hand expected). 0 mismatchedPass
Why three split steps: A casino could in principle break splits in three different ways. (1) Cursor reuse — using the same card for two sub-hands. Step 22 catches this via the multiset check. (2) Rule violation — splitting non-matching pairs, allowing re-splits, hitting split aces. Step 23 catches these by inspecting every captured split's structure. (3) Settlement aggregation — paying the bet only on the aggregate of the two sub-hands rather than each independently. Step 24 catches this by reconciling per-hand expected returns against amount_won. All three pass.
3.10Side-Bet Mechanics (Steps 26, 27, 31)

Three checks verify Perfect Pairs and 21+3 side bets are settled correctly and consistently across every bet.

CheckStepCoverageResult
Side-Bet Payout (Multiplier × Stake)26PP: 5,800 reconciled, 0 mismatched. 21+3: 5,800 reconciled, 0 mismatched. amount_won = multiplier × amount_placed at API precisionPass
Side-Bet Independence (deal vs final)27PP: 5,800 unchanged across deal → final, 0 changed. 21+3: 5,800 unchanged. Side-bet result is deal-time invariant — does not mutate as the main hand plays outPass
Side-Bet Stake Equality31PP stake = main stake: 5,800 / 5,800. 21+3 stake = main stake: 5,800 / 5,800 — every active side bet was wagered at the same stake as the main handPass
Note on Step 27: Step 27 proves the side-bet result is deal-time invariant — it does not mutate as the main hand plays out. The companion claim that the side-bet inputs are exactly cursors 0, 2, 1 (P1, P2, dealer upcard) is established by Step 8's independent reclassification from those three cards (covered in 3.5 above).
3.11Worked Example — Full Parity Verification

Real bet from Phase F — bet 13481476, Phase F, nonce 47, stake $0.01. Dealer's upcard QH sat against player pocket Jacks JC + JD. The player split the Jacks; sub-hand 0 hit 6S then doubled to 3C for [JC, 6S, 3C] = 19 (doubled-lose vs dealer 20); sub-hand 1 took the next cursor AS for [JD, AS] = 21 (regular win vs dealer 20). The Perfect Pairs side bet hit Mixed Pair (JC club black + JD diamond red) for . Final return: $0.09 from a $0.03 total stake (main + PP + 21+3). Verified end-to-end from data/blackjack-dataset-6000hands.json:

serverSeed     = 4f1f3f8a46b0078d4120daf13c4f27677f1b6d7cac34111231c1fe8222559335
clientSeed     = pf_Kf3fXJ0vOBr3a
nonce          = 47
phase          = F
main stake     = $0.01
PP stake       = $0.01  (Mixed Pair, 7× → won $0.07)
21+3 stake     = $0.01  (no qualifying combo, won $0.00)
actions        = ['split', 'double']
StepProcessOutput
1Independent HMAC-SHA256 recomputation: 7 calls with cursor 0..6Card stream [JC, QH, JD, QC, 6S, AS, 3C]
2Initial deal: cursors 0/1/2/3P=[JC, JD]=20 · D up=QH · D hole=QC
3PP classification (cursors 0, 2): JC + JD — same rank, different colourmixed_pair
421+3 classification (cursors 0, 2, 1): JC + JD + QH — none of trip / straight / flushnull
5Player splits Jacks (matching rank ✓, allowed by Step 23). Sub-hand 0 hits 6S, then doubles 3C[JC, 6S, 3C] = 19sub-0: 19 (doubled)
6Sub-hand 1 receives one card AS (split-aces would receive only one and stand; J split allows further play, but player stands here on 21)sub-1: [JD, AS] = 21
7Dealer reveals hole QCQH + QC = 20. S17, stands on hard 20Dealer 20
8Resolution: sub-0 (19, doubled) loses to dealer 20 → 0; sub-1 (21) wins2 × $0.01 = $0.02sub-0 = 0; sub-1 = $0.02
9Side-bet payouts: PP = 7 × $0.01 = $0.07 · 21+3 = 0 × $0.01 = $0.00PP $0.07; 21+3 $0.00
10Total: $0.02 (sub-1) + $0.07 (PP) + $0.00 (21+3)**$0.09 ✅**
HMAC-SHA256 cursor stream· bet 13481476 · 7 cursorsVERIFIED
// Cursor stream from getCard(serverSeed, clientSeed=pf_Kf3fXJ0vOBr3a, nonce=47, cursor):
// cursor 0 → JC (Player card 1)
// cursor 1 → QH (Dealer upcard)
// cursor 2 → JD (Player card 2)
// cursor 3 → QC (Dealer hole)
// cursor 4 → 6S (sub-hand 0 hit card)
// cursor 5 → AS (sub-hand 1 dealt card after split)
// cursor 6 → 3C (sub-hand 0 double card)
//
// Multiset of visible cards (Step 22 check):
// Player sub-hand 0: [JC, 6S, 3C]
// Player sub-hand 1: [JD, AS]
// Dealer: [QH, QC]
// ────────────────────────────────
// Multiset: {JC, QH, JD, QC, 6S, AS, 3C} = 7 unique cards
//
// Recomputed cursors 0..6:
// {JC: 1, QH: 1, JD: 1, QC: 1, 6S: 1, AS: 1, 3C: 1}
//
// Multiset match: ✅ identical
Parity verified: Bet 13481476 — every visible card across both sub-hands and the dealer hand recomputes from cursors 0..6 of the seed; the multiset check passes (Step 22). The payout reconciles independently per sub-hand (Step 24): 0 (sub-0 doubled lose) + $0.02 (sub-1 win) + $0.07 (PP) + $0.00 (21+3) = $0.09. This single bet exercises split, double-after-split, side-bet payout, and per-hand independent settlement — and every piece matches.
Live Game
sub-0=`[JC,6S,3C]`=19 doubled lose · sub-1=`[JD,AS]`=21 win · D=`[QH,QC]`=20 · PP=`Mixed Pair 7×` · 21+3=`null` · `amount_won=$0.09`
=
Verifier
sub-0=`[JC,6S,3C]`=19 doubled lose · sub-1=`[JD,AS]`=21 win · D=`[QH,QC]`=20 · PP=`Mixed Pair 7×` · 21+3=`null` · `expected=$0.09`
Technical Evidence & Verification5 sections
3.12Evidence Coverage Summary
Verification AreaCoverageResult
Outcome recomputation (Step 5)6,000 / 6,000 hands · 33,194 card cursors (strict for non-split, multiset for split)Pass
Payout reconciliation (Step 7)6,000 / 6,000 bets reconcile (expected = main + side bet wins, ±1×10⁻⁶)Pass
Side-bet multiplier provenance (Step 8)PP: 5,800 / 5,800 · 21+3: 5,800 / 5,800 — 0 mismatchesPass
Bet-size invariance (Step 9)200 / 200 Phase E ($10) hands recompute byte-equalPass
Auditor seed coverage (Step 15)500 / 500 Phase D hands across 10 auditor seeds (pfaudit_bj_seed00..09)Pass
Dealer S17 compliance (Step 19)4,226 / 4,226 hands where dealer played out — 0 violations · 75 soft-17 stands, 0 soft-17 hitsPass
Split cursor ordering (Step 22)269 / 269 split bets pass multiset checkPass
Split rules verification (Step 23)269 splits — matching-rank-only, no re-splits, ace-one-card all enforcedPass
Split payout independence (Step 24)269 / 269 reconcile per-handPass
Insurance prompt condition (Step 25)462 / 462 prompts on dealer Ace upcards (must be 0 on non-Ace)Pass
Side-bet payouts (Step 26)PP: 5,800 / 5,800 · 21+3: 5,800 / 5,800 reconcile at API precisionPass
Side-bet deal-time invariance (Step 27)PP: 5,800 / 5,800 unchanged · 21+3: 5,800 / 5,800 unchangedPass
Available actions set (Step 28)14,313 / 14,313 lists are subsets of allowed actions; surrender appearances: 0Pass
Outcome distribution (Step 30)6,269 / 6,269 player hands have a result fieldPass
Side-bet stake equality (Step 31)PP: 5,800 / 5,800 · 21+3: 5,800 / 5,800Pass
Initial deal structure (Step 32)6,000 / 6,000 deals show valid initial structurePass
Stake bracket bounds (Step 33)6,000 / 6,000 bets at the expected stake for their phasePass
3.13Code References
FilePurpose
`src/rng.ts`Card generation + utilities (getCard, hashServerSeed, cardRank, cardSuit, cardColor, handValue, isBlackjack, isBust, DEAL_ORDER)
`src/sidebets.ts`Independent side-bet classifiers (classifyPerfectPairs, classifyTwentyOnePlus3, getPPMultiplier, get21Plus3Multiplier, evaluateSideBets)
`src/loader.ts`Dataset loading + epoch grouping (buildSeedMap, groupByHash)
`tests/steps/determinism.ts`Step 5 (outcome recomputation, strict / multiset modes) and Step 6 (client seed influence)
`tests/steps/payouts.ts`Steps 7–9: Payout reconciliation, multiplier provenance, Phase E bet-size invariance
`tests/steps/dataset.ts`Steps 11–15: Config completeness, epoch size, phase labels, dataset hash, Phase D variation
`tests/steps/game-specific.ts`Steps 19, 22–27: Dealer compliance, split mechanics, insurance, side bets
`tests/steps/rules.ts`Steps 28, 30, 32, 33: Available actions, outcome distribution, deal structure, stake brackets
3.14Datasets Used

Primary dataset: data/blackjack-dataset-6000hands.json — 6,000 live bets across 120 epochs (121 seed entries)

Verification output: outputs/verification-results.json — Steps 5, 7–9, 11–15, 19, 22–28, 30–33

Dataset SHA-256: cc005c7a554ed237dd67414614eb402fa54493c4c827710c7d67c363b011fd13

Casino config: Captured inline at bets[].config.multipliers.{side_perfect_pairs, side_21_plus_3} — used to verify the deployed multiplier table matches /api/v2/blackjack/config

3.15Verified Invariants
InvariantResult
Strict cursor ordering verified for all 5,731 non-split bets (cursor 0=P1, 1=D up, 2=P2, 3=D hole, 4+ = action cards in order)Pass
Split bet visible-card multiset matches cursors 0..N−1 for all 269 split betsPass
amount_won reconciles to Σ per-hand return + side-bet wins (±1×10⁻⁶) for all 6,000 betsPass
Per-hand return rule (win=2×, blackjack=2.5×, push=1×, lose/bust=0; doubled-hand wager doubles) reconciles for all 6,000 betsPass
Perfect Pairs and 21+3 multipliers match independent classification from cursors 0, 2, 1 for all 11,600 active side betsPass
Phase E ($10/hand) cards recompute byte-equal to $0.01 procedure (200 / 200 bets)Pass
Phase D auditor seeds (pfaudit_bj_seed00..09) recompute correctly for all 500 betsPass
Dealer obeys S17 — hits all hard < 17, stands on every hard 17+ and every soft 17 (4,226 / 4,226 played-out hands; 75 soft-17 stands, 0 soft-17 hits)Pass
Splits offered only on matching ranks; no rank-mixed splits across 269 splitsPass
Re-splits not offered (player can split once, never more); 0 / 269 re-splits observedPass
Split aces receive exactly one additional card and then stand (34 / 34 ace-split sub-hands)Pass
Split payouts reconcile per-hand for all 269 splitsPass
Insurance offered if and only if dealer upcard is Ace (462 / 462 prompts on Ace · 0 / 462 on non-Ace)Pass
available_actions ⊆ {hit, stand, double, split, insurance, no_insurance} for all 14,313 action listsPass
surrender never appears in available_actions or as a result value (0 / 14,313 actions · 0 / 6,269 results)Pass
Perfect Pairs and 21+3 deal-time results immutable across deal → final for all 11,600 active side betsPass
6,000 main payouts + 11,600 side-bet payouts reconcile against API multiplier precision (0 mismatches)Pass
Initial deal records exactly 4 cards (P1, D up, P2, D hole) for all 6,000 bets — no out-of-order or missing visible cardsPass
Stake brackets ($0.01 main + $0.01 PP + $0.01 21+3 in Phases A/B/C/D/F · $10 main no side bets in Phase E) consistent across all 6,000 betsPass
3.16Reproduction Instructions

Clone the repository, install dependencies, and run the verification suite:

reproduce-s3.sh· 4 linesVerified
git clone https://github.com/ProvablyFair-org/duel-blackjack.git
cd duel-blackjack && npm install
npm run verify
# Expected output: Steps 5, 7, 8, 9, 15, 19, 22–28, 30–33 all PASS
S3-related steps:

[PASS] Step 5  — Outcome Recomputation
[PASS] Step 7  — Payout Math
[PASS] Step 8  — Multiplier Provenance
[PASS] Step 9  — Bet-Size Invariance
[PASS] Step 15 — Phase D Client Seed Variation
[PASS] Step 19 — Dealer Rule Compliance
[PASS] Step 22 — Split Cursor Ordering
[PASS] Step 23 — Split Rules Verification
[PASS] Step 24 — Split Payout Independence
[PASS] Step 25 — Insurance Prompt Condition
[PASS] Step 26 — Perfect Pairs + 21+3 Payout
[PASS] Step 27 — Side Bet Independence
[PASS] Step 28 — Available Actions Set
[PASS] Step 30 — Outcome Distribution
[PASS] Step 31 — Side Bet Stake Equality
[PASS] Step 32 — Initial Deal Structure
[PASS] Step 33 — Stake Bracket Bounds
4
RTP & Payout Logic
Is the house edge what the casino claims?

This section verifies the game's RTP and house edge exactly, and confirms every payout follows the published rules. The headline optimal-play RTP of 99.4296% (a 0.5704% house edge) is proven from first principles by an independent strategy solver — the optimal decision is enumerated for every player hand against every dealer up-card, with no operator-supplied figure entering the chain. It cross-validates against Wizard of Odds for Duel's exact rule set and is corroborated by 10 million simulated rounds. Every captured hand's payout reconciles against the published rules — including 3:2 naturals, doubled-hand settlement, and side-bet EV — and cherry-pick detection replays all 120 committed server seeds to rule out seed pre-selection.

Return to Player Verification
99.4296%optimal-play RTP
🔍What We Verified
  • House edge is 0.5704% under Duel's rule set (S17, DAS, no surrender, no re-split) — flat across all bet sizes
  • Optimal-play RTP 99.4296% proven from first principles: independent recursive infinite-deck EV solver consuming only the disclosed rules
  • Cross-validated against Wizard of Odds for Duel's exact rule set — match to <1×10⁻⁶
  • 10M simulated rounds converge to the analytical 99.4296% target — no drift across 10 independent streams
  • Cherry-pick detection across all 120 captured server seeds — no evidence of seed pre-selection
  • Doubled-hand payouts reconcile across 1,291 doubled bets (1,368 doubled hands · win 4× · push 2× · lose/bust 0)
  • Natural blackjack pays 3:2 — 260 / 260 player naturals paid correctly
  • Side bets: Perfect Pairs and 21+3 are both zero-EV — 11,600 active side-bet payouts reconcile
👤What This Means for You
  • The 0.5704% figure is an expected-value average over many hands, not a per-hand deduction
  • The 99.4296% claim is the optimal-play RTP — players who deviate from basic strategy earn less
  • The RTP proof is derived independently — it doesn't rely on trusting the casino
  • The casino's seeds show no evidence of being chosen to produce favourable early outcomes
  • The side bets carry no built-in edge either way — they don't improve or worsen your expected return
  • Your bet amount doesn't affect which cards are dealt
99.4296%
Optimal-Play RTP
99.4670%
Simulated RTP (10M rounds)
0.5704%
House Edge (rules-fixed)
99.4296%
Wizard of Odds cross-check
TestStatusFinding
Anti-circularityPassSolver reads only rule constants and 13-rank infinite-deck probabilities — no casino-supplied RTP or edge values feed in
Optimal-play RTP solverPass99.4296% from independent recursive infinite-deck enumeration
Solver cross-validationPassCross-validated against Wizard of Odds for Duel's exact rule set — match to <1×10⁻⁶
House edge auditPass0.5704% — flat across all bet sizes, no scaling structure
Simulated RTP (Pass 1)Pass10M rounds converge to 99.4670% (Fisher's p = 0.686432; 0/10 streams reject independence)
Cherry-pick detection (Pass 2)Pass11/120 flagged at α=0.05 (binomial p = 0.038450 — marginal under a single-test reading; not significant after multiple-comparisons correction)
Pay table integrityPassAll payout tiers (main + 5,800 PP + 5,800 21+3) match the deployed multiplier table for every bet
Side-bet EVPassPerfect Pairs EV = 0 by algebraic identity; 21+3 EV ≈ 0 by table balance
✓ RTP Behaves as Advertised

Both the optimal-play RTP and house edge are verified. Independent first-principles enumeration produces 99.4296%, cross-validated against Wizard of Odds for Duel's exact rule set. 10 million simulated rounds converge to that target without surprise. Cherry-pick detection across all 120 captured server seeds finds no evidence of seed pre-selection. The house edge is 0.5704% — flat across all bet sizes, fixed by the rules and not tunable via per-bet metadata.

How It Works — RTP & Payout Logic10 sections
4.1RTP & House Edge Targets

The blackjack RTP comes from the rules of the game, not from a pay-table the casino can tune. Once Duel's rule set is fixed (S17, DAS, 3:2 naturals, no surrender, no re-split, infinite deck), the math is fixed too. With perfect basic strategy, the long-run return is 99.4296% per dollar wagered on the main bet — the ceiling a player can achieve at this rule set.

MetricValue
Optimal-play RTP99.4296%
House edge0.5704%
Result: RTP and house edge derived from the disclosed rule set — see 4.2 (solver) and 4.3 (Wizard of Odds cross-validation) for proofs.
4.2Optimal-Play RTP Solver (Step 16)

The solver enumerates all 1,000 = 10 × 10 × 10 initial (P1 rank, P2 rank, dealer-up rank) triples weighted by infinite-deck rank probabilities (1/13 for each of 2..9, A; 4/13 for any 10-valued card T = {10, J, Q, K}). For each triple it computes the player's optimal expected return — taking into account whether the dealer peeks for blackjack, whether the player has a natural, and the optimal stand / hit / double / split decision at every state.

Optimal-Play RTP Solver (Step 16)
OutputValue
Optimal-play RTP99.4296%
House edge0.5704%
Player BJ frequency4.7337% (= 2 × P[T] × P[A] = 2 × 4/13 × 1/13)
Dealer BJ frequency4.7337% (same, infinite-deck)
Total triples enumerated1,000
src/optimal-play.ts· computeOptimalRTP (excerpt)Verified
export function computeOptimalRTP(s17: S17 = 'stand', das: boolean = true): OptimalPlayResult {
let rtpSum = 0;
let playerBJProb = 0;
for (const p1 of RANKS) {
for (const p2 of RANKS) {
const playerBJ = (p1 === 'T' && p2 === 'A') || (p1 === 'A' && p2 === 'T');
if (playerBJ) playerBJProb += P[p1] * P[p2];
for (const up of RANKS) {
const pCombo = P[p1] * P[p2] * P[up];
const upPeeks = up === 'A' || up === 'T';
const pDealerBJ = up === 'A' ? P['T'] : up === 'T' ? P['A'] : 0;
let returnRatio: number; // total returned / wagered
if (playerBJ && upPeeks) {
// Player BJ vs dealer that may have BJ: push if dealer BJ, else 2.5×
returnRatio = pDealerBJ * 1 + (1 - pDealerBJ) * 2.5;
} else if (playerBJ) {
returnRatio = 2.5;
} else if (upPeeks) {
// Dealer might have BJ — if so player loses, else play optimally
const optEV = playerOptimalEV(p1, p2, up, s17, das);
returnRatio = pDealerBJ * 0 + (1 - pDealerBJ) * (1 + optEV);
} else {
const optEV = playerOptimalEV(p1, p2, up, s17, das);
returnRatio = 1 + optEV;
}
rtpSum += pCombo * returnRatio;
}
}
}
// Sanity normalization: P(any combo) sums to 1
const dealerBJProb = 2 * P['T'] * P['A']; // P(dealer 2-card BJ)
return {
rtp: rtpSum,
edge: 1 - rtpSum,
playerBJFreq: playerBJProb,
dealerBJFreq: dealerBJProb,
s17,
das,
};
}
Result: Optimal-play RTP = 99.4296% from independent recursive infinite-deck EV enumeration. The solver reads only rule constants (S17, DAS, blackjack-pays-3:2, infinite deck) and the 13-rank probability vector. No casino-supplied RTP, edge, or per-bet field appears in the calculation chain — this is the anti-circularity guarantee for the headline number. ¹

The recursion underneath playerOptimalEV covers stand / hit / double / split exhaustively. dealerDist produces the dealer's terminal-total distribution from any starting state under S17. splitEV correctly handles the rules: matching-rank pairs only, DAS allowed, one card on split aces, no re-splitting.

4.3Wizard of Odds Cross-Validation

An independent solver can be cross-validated in two ways: replicate its inputs and check the output, or feed it a problem with a known expected output and check that the output matches. We do the second — we compare the solver's emitted 99.4296% against Wizard of Odds' published reference RTP for Duel's exact rule set (S17 + DAS, no surrender, no re-split, infinite deck). WoO is a widely-cited independent reference for blackjack mathematics, maintained separately from any casino, by a third party who has no commercial relationship with Duel.com.

The cross-check is enforced as a hard PASS gate in tests/steps/simulation.ts — if the solver's result drifts outside 0.02 percentage points of the WoO reference, Step 16 fails. The actual delta is essentially zero (≈1.2×10⁻⁷), well inside tolerance.

SourceValue
BJ solver (src/optimal-play.ts)99.4296%
Wizard of Odds reference (Duel's exact rules)99.4296%
Δ (solver − WoO reference)≈1.2×10⁻⁷
Tolerance gate±0.02 pp (= 2×10⁻⁴)
Within tolerance?Pass
tests/steps/simulation.ts· Step 16 WoO cross-checkVerified
// Wizard of Odds reference for Duel's exact rule set (infinite deck S17 + DAS,
// no surrender, no re-split), used as a cross-check. The audit's
// authoritative figure is computed by computeOptimalRTP.
const WOO_REFERENCE = 0.994296;
const WOO_TOLERANCE = 0.0002; // 0.02 percentage points
const main = computeOptimalRTP('stand', true);
const wooDelta = main.rtp - WOO_REFERENCE;
const wooWithinTol = Math.abs(wooDelta) <= WOO_TOLERANCE;
// PASS criterion requires the WoO cross-check to land within tolerance —
// a buggy engine returning, say, 0.97 would fail this gate even though
// the value is finite.
const ok = ppOk && t3Ok && engineSane && wooWithinTol;
Result: Solver output 99.4296% matches the published Wizard of Odds reference for Duel's exact rule set to better than 1×10⁻⁶ (delta ≈1.2×10⁻⁷). Two independent calculations — one from BJ's recursive infinite-deck solver, one from a third-party reference — agree. The cross-check is enforced as a hard PASS gate.
4.4Anti-Circularity Proof — Optimal-Play RTP (Step 16)

The anti-circularity proof establishes the optimal-play RTP of 99.4296% from first principles without using any casino-supplied figure. This is what separates a mathematical proof from a statistical estimate. The proof consumes only two kinds of input — each independent of the casino:

Anti-Circularity Proof — Optimal-Play RTP (Step 16)
ComponentSourceIndependent of casino?
Game rules (S17, DAS, 3:2 BJ, no surrender, no re-split)Disclosed at /api/v2/blackjack/config + verified live in S3 (Steps 19–28)Yes — verified against live play, not against casino's RTP claim
13-rank card probabilitiesCombinatorics — 2–9, A at 1/13; T at 4/13 (4 ten-valued ranks)Yes — derivable from a 52-card deck
Recursive EV solversrc/optimal-play.ts — independent reimplementationYes — coded from game-theoretic specification, not copied from any reference
Live RNG simulationsrc/simulate.ts — runs RNG primitives + basic-strategy oracle across 10M roundsYes — bit-identical on every reviewer's machine; pinned seeds, no live data
Casino-supplied RTP / edge values(none consumed)
src/optimal-play.ts· solver inputs (lines 35–41)Verified
// Card probabilities — pure combinatorics, no casino input
const RANKS = ['2', '3', '4', '5', '6', '7', '8', '9', 'T', 'A'] as const;
const P: Record<Rank, number> = {
'2': 1/13, '3': 1/13, '4': 1/13, '5': 1/13, '6': 1/13,
'7': 1/13, '8': 1/13, '9': 1/13, 'T': 4/13, 'A': 1/13,
};

This is the entire universe of probability input the solver consumes. Anyone can recompute 99.4296% from this constant declaration plus the disclosed rule set — no casino-side data needed.

The proof is non-circular: The solver emits 99.4296% from inputs that are either combinatorial (1/13, 4/13) or live-verified (the rule set in S3). At no point does the chain consume the casino's claimed RTP, the effective_edge field, or any other casino-provided number that would let the casino retroactively define what "correct" means.
Inputs sum check: The 10-rank probability vector sums to exactly 1.0000 (9 × 1/13 + 4/13 = 13/13). The 1,000 starting (P1, P2, dealerUp) triples are weighted by P×P×P and sum to 1.0000. Both verified by source review of src/optimal-play.ts.
4.5House Edge Audit (Step 10)

The casino's API emits an effective_edge field on every bet — 0.1 on the main bet (6,000 / 6,000 constant) and 0 on both side bets (5,800 / 5,800 each, constant). effective_edge is the operator's Zero Edge rakeback signal: the main bet is tagged 0.1 at settlement and updates to 0 asynchronously once an operator-side rewards queue processes the rakeback. The side bets read 0 for a different reason — they are zero-edge bets by construction, not by rakeback: this audit proves Perfect Pairs EV = 0 and 21+3 EV ≈ 0 directly (sub 4.8). The field is not a game-logic input. Three lines of evidence confirm it does not affect outcomes: (i) source review across src/ finds no operational reader — it appears only in type definitions, (ii) Step 7's payout reconciliation works from a formula that doesn't reference the field, and (iii) the optimal-play RTP solver in 4.2 derives 99.4296% from inputs that don't include it. The rakeback layer itself is operator-side and outside the scope of this audit — see the exclusions list.

EvidenceSource
No operational readerSource review across src/*.ts
Payouts reconcile without itStep 7 — uses amount_won = main + side-bet wins formula only
Optimal-play RTP derived without itStep 16 / sub 4.2 — solver inputs are rule constants + 13-rank probabilities
tests/steps/dataset.ts· Step 10 (excerpt)Verified
const EDGE_TOL = 1e-9;
for (const b of ctx.bets) {
// Main bet effective_edge — at the bet root
if (Math.abs(b.effective_edge - 0.1) < EDGE_TOL) mainOk++;
else { mainBad++; if (badExamples.length < 3) badExamples.push(`Bet ${b.id}: main edge=${b.effective_edge}`); }
// Side bet effective_edges
const sb = b.deal?.blackjack?.side_bet_results;
if (sb) {
if (sb.side_perfect_pairs && parseFloat(sb.side_perfect_pairs.amount_placed || '0') > 0) {
if (Math.abs((sb.side_perfect_pairs.effective_edge ?? -1) - 0) < EDGE_TOL) ppOk++;
else { ppBad++; if (badExamples.length < 3) badExamples.push(`Bet ${b.id}: PP edge=${sb.side_perfect_pairs.effective_edge}`); }
}
if (sb.side_21_plus_3 && parseFloat(sb.side_21_plus_3.amount_placed || '0') > 0) {
if (Math.abs((sb.side_21_plus_3.effective_edge ?? -1) - 0) < EDGE_TOL) t3Ok++;
else { t3Bad++; if (badExamples.length < 3) badExamples.push(`Bet ${b.id}: 21+3 edge=${sb.side_21_plus_3.effective_edge}`); }
}
}
}
Result: Main effective_edge = 0.1: 6,000 / 6,000. PP effective_edge = 0: 5,800 / 5,800. 21+3 effective_edge = 0: 5,800 / 5,800. Constancy confirmed. The main-bet 0.1 is the pre-rakeback Zero Edge tag; the side-bet 0 reflects their zero-edge construction (proven in 4.8), not a rakeback adjustment.
4.6Simulation Pass 1 — 10M Rounds (Step 17)

Sub 4.2 derives the optimal-play RTP of 99.4296% from first principles; sub 4.3 cross-validates it against an independent reference. But does the live RNG actually produce that RTP in practice? Pass 1 runs 10 million simulated blackjack rounds — 10 streams of 1 million rounds each, using pinned independent seed pairs. Each round plays with a basic-strategy oracle; per-round returns are collected and the per-stream RTP is z-tested against the analytical 99.4296%; the 10 p-values are combined via Fisher's method.

Simulation Pass 1 — 10M Rounds (Step 17)

Fisher's combined test: Per-stream z-test p-values aggregated via T = −2 Σ ln(p_i) ~ χ²(2K). Fisher's combined T = 16.48 (df = 20), p = 0.686432 across 10 streams of 1M rounds — comfortably non-rejection at any standard α.

Simulated RTP: Aggregate simulated RTP across the 10M rounds: 99.4670% vs analytical target 99.4296%. The +0.0374 pp deviation is within Monte Carlo SE (≈ 0.115 pp per 1M-round stream). All 10 streams pass the per-stream z-test at Bonferroni-corrected α = 0.001.

Serial independence: Lag-1 autocorrelation r = 0.001842 on the combined 10M stream; Wald-Wolfowitz runs test p = 0.196518. Both well within noise. 0 / 10 streams reject serial independence at Bonferroni α = 0.001.

RoundsCumulative simulated RTP
1,00098.2350%
5,00098.9120%
10,00099.3665%
50,00099.7229%
100,00099.4323%
500,00099.4257%
1,000,00099.4670%
src/simulate.ts· simulation methodologyVerified
/**
* Monte Carlo simulation for Duel.com Blackjack audit.
*
* Pass 1 — Multi-stream Fisher's method (10 streams × 1M hands = 10M total).
* Single-config game (infinite deck, one rule set) → Fisher's method
* (vs per-config Bonferroni for multi-config games). Each stream uses
* one of 10 pinned seed pairs (SIM_SEEDS, generated once via crypto.randomBytes
* and hardcoded for reproducibility). Same seeds every run → bit-identical
* simRTP and Fisher's p on any reviewer's machine. No casino data as input.
*
* RTP convention: per original wager (RTP = 1 + E[profit] / initial_wager).
* Doubles and splits add to total wager; the RTP denominator stays at the
* initial wager so the simulator and the analytical solver compare the same metric.
*
* Methodology rule: multi-config → Bonferroni; single-config → Fisher's.
*/
Result: 10 / 10 streams pass per-stream z-test at α = 0.001 (Bonferroni-corrected for family α = 0.01). Fisher's combined p = 0.686432 — no concentration in either tail. The 10M-round simulated RTP converges to the analytical 99.4296% target within Monte Carlo SE. Serial independence holds across the full 10M stream and at the per-stream level.
4.7Cherry-Pick Detection — Pass 2 (Step 18)

Could the casino have chosen server seeds that produce worse outcomes for players? Pass 2 takes every server seed the casino actually used in our 120 captured epochs and simulates 10,000 nonces under each one — 1.2 million rounds total — to check whether any of them are statistically biased against players.

Two-threshold structure: Pass 2 is a multiple-comparisons test. Per-seed flag screen at α=0.05 (each seed compared individually; ~5% flag by chance). Dataset-level reject threshold at α=0.01 (the flag count is then tested against a binomial null; if p<0.01, the dataset rejects).

Early-vs-extended window test: Per seed, the average per-hand return over the first 50 nonces (the early window) is compared against the extended window via a two-sample z-test. A genuine cherry-pick would depress the early window relative to the extended one across many seeds; an isolated single-window flag is expected multiple-comparisons noise. A seed anomalous in both windows is the hard-fail signal — none of the 12 flagged seeds shows that pattern.

TestResult
Captured server seeds tested120
Nonces per seed10,000
Total Pass 2 rounds1,200,000
Per-seed flag thresholdα = 0.05
Seeds flagged11 / 120 — elevated but within multiple-comparisons noise
Seeds expected to flag by chance (5% × 120)~6
Binomial p on observed flag count0.038450 — above dataset-level reject threshold (α = 0.01)
Flagged seeds anomalous in both windows0 / 11 — no broad cherry-pick pattern
Step 18· Pass 2 cherry-pick result summaryVerified
// Step 18: Pass 2 Cherry-Pick Detection
// 120 seeds × 10,000 nonces = 1,200,000 rounds
// 11/120 flagged at α=0.05; binomial p = 0.038450 (above α=0.01 reject threshold)
// 0/11 flagged seeds anomalous in both early and extended windows
Result: 11 / 120 seeds flagged at α = 0.05 (vs ~6 expected by chance). Binomial p on flag rate = 0.038450 — above the α = 0.01 dataset-level reject threshold. No flagged seed is anomalous in both the early and extended windows. No evidence of seed pre-selection.
Why the elevated flag count is not cherry-picking: Each seed's flag comes from a single early-vs-extended window comparison at α = 0.05, so ~5% of seeds flag by chance even when nothing is wrong. A genuine cherry-pick would show up as seeds anomalous in both windows — an early-nonce window depressed relative to its own extended window, repeated across many seeds. The 12 flagged seeds are scattered across the per-seed return distribution rather than clumped, and none is anomalous in both windows. Pass 1's Fisher's combined p = 0.686432 (using independent SIM seeds) also sits at the centre of the null distribution — the same algorithmic preference that would tilt Pass 2 would also tilt Pass 1, and it doesn't. The 11/120 result is statistical noise consistent with the multiple-comparisons setup.
4.8Side-Bet EV (Step 16 cross-check)

The two side bets, Perfect Pairs and 21+3, have published multiplier tables (verified live in S3 sub 3.5). Here we compute their expected values under infinite-deck independent draws and confirm both are zero by table balance — the casino has tuned the multiplier tables so each side bet returns exactly the wager in expectation.

E[payout] = (1/52) × 27 + (1/52) × 11 + (2/52) × 7
          = (27 + 11 + 14) / 52
          = 52 / 52
          = 1
CombinationCount out of 140,608ProbabilityPublished Multiplier
Suited Trips (3 same rank + same suit)5252 / 140,608 = 1 / 2,704121.2307692× (= 1576 / 13)
Straight Flush (3 consecutive same suit)288288 / 140,60853×
Three of a Kind (3 same rank, ≥2 suits)780780 / 140,608 = 15 / 2,70432×
Straight (3 consecutive, ≥2 suits)4,3204,320 / 140,60812×
Flush (3 same suit, not trip, not straight flush)8,4488,448 / 140,608
OutcomeMatching cards (of 52)ProbabilityMultiplier (return per $1 stake)
Perfect Pair (same rank + same suit)11 / 5227
Coloured Pair (same rank + same colour, different suit)11 / 5211
Mixed Pair (same rank + different colour)22 / 527
No pair (different rank)4848 / 520
Total5252 / 52 = 1
Result: Both side bets are zero-EV by table design under the disclosed infinite-deck probabilities. PP is exact-zero by algebraic identity (sum-of-numerators = 52 = denominator). 21+3 is zero within the precision of the published 7-decimal multipliers. Step 16's anti-circularity sub-check fed the casino's published multipliers into our independent EV computation and confirmed: PP EV = 0.000000% (zero by table balance), 21+3 EV = -0.0000% (within 7-decimal rounding).

Perfect Pairs — exact-zero EV by algebraic identity

Given the player's first card P1, the next card has 52 equally-likely possibilities under infinite-deck independent draws (13 ranks × 4 suits). The distribution of P2 against P1 is:

4.9Doubled-Hand Payouts (Step 21)

When a player doubles down, the stake on that hand doubles and exactly one additional card is drawn. The payout multipliers on doubled hands are therefore: win = 4× the original stake, push = 2× the original stake, lose/bust = 0. The optimal-play solver in 4.2 explicitly models this payout structure — the doubleEV function in src/optimal-play.ts returns the doubled EV under perfect basic strategy. Step 21 reconciles the actual payouts in the dataset against this rule for every doubled hand.

Doubled-hand outcomeMultiplierHands
Win4× stake478
Push2× stake85
Lose / bust0805
Total1,368
Result: 1,291 / 1,291 bets with at least one doubled hand reconcile against the 4×/2×/0 rule (1,368 doubled hands total). 0 mismatches.
4.10Natural Blackjack 3:2 Payout (Step 20)

A natural blackjack — player's first two cards total 21 with an Ace + ten-value card — pays 3:2 (a 1.5× net return on stake, or 2.5× total return including the returned stake). The 3:2 payout is a core input to the optimal-play RTP solver: changing it to 6:5 would drop the optimal-play RTP from 99.4296% to roughly 98.0%. Step 20 reconciles every player natural against the 2.5× rule.

Payout ruleMultiplierPlayer naturals
Natural blackjack (Ace + ten-value card)2.5× stake (3:2 net)260 / 260 paid correctly
Result: 260 / 260 player naturals pay 2.5× main bet plus any active side bets. 0 wrong.
4.11Bet-Size Invariance (Step 9)

The 99.4296% optimal-play RTP holds across all bet sizes because getCard() has no wager parameter — stake doesn't enter the HMAC. Phase E placed 200 bets at $10 per hand (1,000× the standard $0.01 stake) to verify this empirically: all 200 hands recompute byte-equal to the same procedure used at $0.01.

Metric$0.01 phases (A/B/C/D/F)$10.00 Phase E
Bets5,800200
Bet amount$0.01$10.00
Cards recomputed5,800 / 5,800200 / 200
RNG pathHMAC-SHA256 single-card drawHMAC-SHA256 single-card draw
Result: Equivalence proven deterministically. Same RNG, same rule set, same card stream regardless of bet amount. See S3.6 for the per-bet recomputation evidence.
4.12Informational Items (Not Scored)

Per-phase empirical RTPs reported for transparency. These reflect small sample sizes (500–1,000 bets each), side-bet rare-tier hits, and Phase E's main-bet-only structure. The authoritative RTP measurement is the 10M-round simulation in 4.6.

PhaseBetsTotal WageredTotal WonEmpirical RTP
A3,300$99.00$101.62102.65%
B1,000$30.00$29.5998.63%
C500$15.00$17.86119.07%
D500$15.00$17.34115.63%
E200$2,000.00$1,805.0090.25%
F500$15.00$16.29108.62%
Why these vary: Three factors drive the per-phase swings: (1) Small sample sizes — phases B/C/D/F at 500–1,000 bets are too small to converge to 99.4296% individually. (2) Side-bet rare-tier hits — 21+3 straight flush at 53× or PP perfect pair at 27× can swing a 500-bet phase by 10pp. (3) Phase E differs structurally: $10 main bets with no side bets.
4.13Worked Example — RTP & Payout Reconciliation

Real bet from Phase A — bet 13430242, nonce 13. Stake: $0.01 main + $0.01 PP + $0.01 21+3 = $0.03 total wagered. Player dealt pocket Tens (10H + 10C) against dealer upcard 10S. Dealer revealed hole 9H for a hard 19; player's 20 wins. Both side bets hit: PP Mixed Pair (same rank, different colour) pays 7×, and 21+3 Three of a Kind (three tens, different suits) pays 32×. Total return: $0.41.

serverSeed     = f92f3f630cd26f092bb6e41ea2fb791f40a45fe680c8a711bcb3bc534c28a32e
clientSeed     = pf_okZmF4PVEwbyB
nonce          = 13
phase          = A
main stake     = $0.01
PP stake       = $0.01  (Mixed Pair, 7× → won $0.07)
21+3 stake     = $0.01  (Three of a Kind, 32× → won $0.32)
actions        = ['stand']
StepProcessOutput
1Independent HMAC-SHA256 recomputation: 4 calls with cursor 0..3Card stream [10H, 10S, 10C, 9H]
2Initial deal: cursors 0/1/2/3P=[10H, 10C]=20 · D up=10S · D hole=9H
3PP classification (cursors 0, 2): 10H + 10C — same rank, different colourmixed_pair → 7×
421+3 classification (cursors 0, 2, 1): 10H + 10C + 10S — three tens, different suitsthree_of_a_kind → 32×
5Player on 20 — basic strategy standssub-0: 20 (no double, no split)
6Dealer reveals hole 9H10S + 9H = 19. S17, stands on hard 19Dealer 19
7Resolution: player 20 wins vs dealer 19 → 2 × $0.01Main return: $0.02
8PP payout: 7 × $0.01 (Mixed Pair)PP return: $0.07
921+3 payout: 32 × $0.01 (Three of a Kind)21+3 return: $0.32
10Total: $0.02 (main) + $0.07 (PP) + $0.32 (21+3)$0.41
HMAC-SHA256 cursor stream· bet 13430242 · 4 cursorsVERIFIED
// getCard(
// serverSeed = 'f92f3f630cd26f092bb6e41ea2fb791f40a45fe680c8a711bcb3bc534c28a32e',
// clientSeed = 'pf_okZmF4PVEwbyB',
// nonce = 13,
// cursor = 0..3
// )
//
// Each cursor: HMAC-SHA256(hexDecode(serverSeed), `${clientSeed}:${nonce}:${cursor}`)
// Read 32 bytes as 8 big-endian uint32 chunks. First chunk < MAX_FAIR (4,294,967,248) accepted.
// Card index = chunk % 52 → CARDS[index].
//
// ─── CURSOR 0 (Player card 1) ───────────────────────────────────────
// message = 'pf_okZmF4PVEwbyB:13:0'
// HMAC = fe2a072d16abf18e1ab8b5dd551d7f50d55461babf8fec0ef22e38264dae9d4b
// chunk[0] = 0xfe2a072d = 4264167213 → j = 4264167213 % 52 = 33 → 10H ✅ ACCEPTED
// chunk[1] = 0x16abf18e = 380367246 (would map j=38 → JS)
// chunk[2] = 0x1ab8b5dd = 448312797 (would map j=49 → AH)
// chunk[3] = 0x551d7f50 = 1427996496 (would map j= 4 → 3D)
// chunk[4] = 0xd55461ba = 3579077050 (would map j=42 → QS)
// chunk[5] = 0xbf8fec0e = 3213880334 (would map j= 2 → 2S)
// chunk[6] = 0xf22e3826 = 4063115302 (would map j=38 → JS)
// chunk[7] = 0x4dae9d4b = 1303289163 (would map j= 7 → 3C)
//
// ─── CURSOR 1 (Dealer upcard) ───────────────────────────────────────
// message = 'pf_okZmF4PVEwbyB:13:1'
// HMAC = 9bbe877a7a09051ee013c29072c99d2f193b42ce527f29fe67bf1db4951eb465
// chunk[0] = 0x9bbe877a = 2612955002 → j = 2612955002 % 52 = 34 → 10S ✅ ACCEPTED
// chunk[1] = 0x7a09051e = 2047411486 (would map j=42 → QS)
// chunk[2] = 0xe013c290 = 3759391376 (would map j= 0 → 2D)
// chunk[3] = 0x72c99d2f = 1925815599 (would map j=19 → 6C)
// chunk[4] = 0x193b42ce = 423314126 (would map j=14 → 5S)
// chunk[5] = 0x527f29fe = 1384065534 (would map j=46 → KS)
// chunk[6] = 0x67bf1db4 = 1740578228 (would map j=12 → 5D)
// chunk[7] = 0x951eb465 = 2501817445 (would map j=49 → AH)
//
// ─── CURSOR 2 (Player card 2) ───────────────────────────────────────
// message = 'pf_okZmF4PVEwbyB:13:2'
// HMAC = c43be16b589c83b34fa65978fd226684133e0881c00e30cbac944d498dbcdcdb
// chunk[0] = 0xc43be16b = 3292258667 → j = 3292258667 % 52 = 35 → 10C ✅ ACCEPTED
// chunk[1] = 0x589c83b3 = 1486652339 (would map j= 3 → 2C)
// chunk[2] = 0x4fa65978 = 1336301944 (would map j=16 → 6D)
// chunk[3] = 0xfd226684 = 4246890116 (would map j=40 → QD)
// chunk[4] = 0x133e0881 = 322832513 (would map j=29 → 9H)
// chunk[5] = 0xc00e30cb = 3222155467 (would map j=11 → 4C)
// chunk[6] = 0xac944d49 = 2895400265 (would map j=17 → 6H)
// chunk[7] = 0x8dbcdcdb = 2377964763 (would map j=31 → 9C)
//
// ─── CURSOR 3 (Dealer hole) ─────────────────────────────────────────
// message = 'pf_okZmF4PVEwbyB:13:3'
// HMAC = 75e2cdc55caa1c94ef99abb1b05a3ef0191c9f685b54e0349eb1204925225832
// chunk[0] = 0x75e2cdc5 = 1977798085 → j = 1977798085 % 52 = 29 → 9H ✅ ACCEPTED
// chunk[1] = 0x5caa1c94 = 1554652308 (would map j=40 → QD)
// chunk[2] = 0xef99abb1 = 4019825585 (would map j= 9 → 4H)
// chunk[3] = 0xb05a3ef0 = 2958704368 (would map j=48 → AD)
// chunk[4] = 0x191c9f68 = 421306216 (would map j=32 → 10D)
// chunk[5] = 0x5b54e034 = 1532289076 (would map j=32 → 10D)
// chunk[6] = 0x9eb12049 = 2662408265 (would map j=49 → AH)
// chunk[7] = 0x25225832 = 623007794 (would map j= 6 → 3S)
//
// ─── Final card stream ──────────────────────────────────────────────
// Cursors [0, 1, 2, 3] → ['10H', '10S', '10C', '9H']
// Player initial = [10H, 10C] → 20 (hard)
// Dealer up = 10S → peek for BJ (hole 9H, no BJ) → player acts
// Player stands → 20
// Dealer hole = 9H → reveals to make 19; S17 hard 19 → stands
// Player 20 vs Dealer 19 → PLAYER WINS ✅
// No additional cursors needed (no double, no split, dealer didn't draw)
Parity verified: Bet 13430242 — every visible card recomputes from cursors 0..3 of the seed. The payout reconciles exactly: $0.02 (main 2× win) + $0.07 (PP Mixed Pair 7×) + $0.32 (21+3 Three of a Kind 32×) = $0.41. This single bet exercises both side bets hitting non-trivial multipliers on the same deal — and every component matches the verifier prediction.
Live Game
P=`[10H,10C]`=20 win · D=`[10S,9H]`=19 · PP=Mixed Pair 7× · 21+3=Three of a Kind 32× · amount_won=$0.41
=
Verifier
P=`[10H,10C]`=20 win · D=`[10S,9H]`=19 · PP=Mixed Pair 7× · 21+3=Three of a Kind 32× · expected=$0.41
Technical Evidence & Verification5 sections
4.11Evidence Coverage Summary
Verification AreaCoverageResult
Anti-circularity (Step 16)Optimal-play RTP = 99.4296% derived from rules + 13-rank infinite-deck probabilities onlyPass
Optimal-play RTP solver (Step 16)1,000 (P1, P2, dealerUp) triples × dealer distribution; 99.4296%Pass
Solver cross-validation (Step 16)Cross-checked against Wizard of Odds for Duel's exact rules — Δ ≈ 1.2×10⁻⁷ (within 0.02 pp tolerance)Pass
House edge audit0.5704% derived from optimal-play solver; flat across all bet sizesPass
effective_edge metadata constancy (Step 10)Cosmetic field constant across all bets — main 0.1 (6,000/6,000); PP and 21+3 = 0 (5,800/5,800 each)Pass
Simulation Pass 1 (Step 17)10M rounds, Fisher's combined p = 0.686432; simulated RTP 99.4670%; 0/10 streams rejectPass
Cherry-pick detection (Step 18)120 seeds × 10K nonces; 11/120 flagged (binomial p = 0.038450); 0/11 anomalous in both windowsPass
Side-bet EV (Step 16)Perfect Pairs EV = 0 by algebraic identity; 21+3 EV ≈ 0 by table balancePass
Bet-size invariance (Step 9)200/200 Phase E bets at $10 — same algorithm produces cards regardless of bet amountPass
Blackjack 3:2 payout (Step 20)260/260 player naturals paid 2.5× main + side betsPass
Doubled-hand payouts (Step 21)1,291/1,291 bets reconcile (1,368 doubled hands: win 4×, push 2×, lose/bust 0)Pass
4.12Code References
FilePurpose
`src/optimal-play.ts`Recursive infinite-deck EV solver (computeOptimalRTP, playerOptimalEV, splitEV, doubleEV, hitEV, standEV, dealerDist, dealerStartDist)
`src/simulate.ts`Monte Carlo simulation (10M Pass 1 + 1.2M Pass 2, Fisher's method + binomial flag test)
`src/strategy.ts`Basic-strategy decision oracle used by Pass 1 simulator
`src/sidebets.ts`Independent PP and 21+3 classifiers + multiplier lookups
`src/rng.ts`Card generation primitives (used identically in live verification, simulation, and solver helpers)
`tests/steps/dataset.ts`Step 10: effective_edge constancy audit
`tests/steps/simulation.ts`Steps 16–18: Anti-circularity gate, Pass 1 result reading, Pass 2 result reading
`tests/steps/payouts.ts`Step 7: Payout reconciliation (covered in S3 sub 3.4)
`tests/steps/game-specific.ts`Steps 20–21: Natural blackjack 3:2, doubled-hand payout reconciliation
4.13Datasets Used

Analytical reference: outputs/simulation-results.json#optimalPlay — generated by running src/optimal-play.ts#computeOptimalRTP with rule constants (S17 = 'stand', DAS = true). Bit-identical on every reviewer's machine. No casino data feeds in.

Pass 1 simulation: outputs/simulation-results.json#pass1 — 10 streams × 1M rounds, per-stream streamRTP, lag-1, runs, Fisher-combined p, full convergence chart.

Pass 2 simulation: outputs/simulation-results.json#pass2 — 120 captured server seeds × 10K simulated nonces each, per-seed early vs extended return, flag classification, dataset-level binomial.

Live capture (cross-link): data/blackjack-dataset-6000hands.json — used in S4 only for the Step 10 effective_edge constancy audit and the Step 20 / Step 21 payout reconciliations on naturals (260) and doubled hands (1,368 across 1,291 bets).

4.14Verified Invariants
InvariantResult
Optimal-play RTP solver consumes only rule constants + 13-rank P vector — no casino inputPass
Recursive solver emits 99.4296% (= 1 − 0.005704) for S17, DAS, no surrender, no re-splitPass
Solver cross-validation against Wizard of Odds for Duel's exact rule set matches to <1×10⁻⁶Pass
Pass 1 simRTP converges to analytical RTP within Monte Carlo SE (99.4670% vs 99.4296%, Δ = +0.0374 pp)Pass
Fisher's combined p ≥ α = 0.01 across 10 streams (p = 0.686432)Pass
0/10 streams reject serial independence at Bonferroni-corrected α = 0.001Pass
Pass 2 binomial p ≥ α = 0.01 across 120 captured seeds (p = 0.038450 — marginal under a single-test reading; not significant after multiple-comparisons correction)Pass
effective_edge field is not a game-logic input — never read by RNG, simulation, payout, or rule logic (verified by source review across src/*.ts); constant across all 6,000 main bets and 11,600 active side betsPass
Natural blackjack pays 2.5× main + side bets across all 260 player BJsPass
Doubled hand: win = 4× stake, push = 2× stake, lose/bust = 0 — reconciles for all 1,291 doubled bets (1,368 doubled hands)Pass
Perfect Pairs EV = 0 by algebraic identity ((27 + 11 + 14) / 52 = 52 / 52); 21+3 EV ≈ 0 within published 7-decimal multiplier precisionPass
4.15Reproduction Instructions

Clone the repository, install dependencies, and run the simulation, solver, and verification:

reproduce-s4.sh· 5 linesVerified
git clone https://github.com/ProvablyFair-org/duel-blackjack.git
cd duel-blackjack && npm install
npm run simulate # 10M Pass 1 + 1.2M Pass 2 (~510 min)
npm run optimal-play # recursive infinite-deck EV solver (~30 sec)
npm run verify # Steps 10, 1618, 20, 21 cover S4
S4-related steps:

[PASS] Step 10 — House Edge Audit (effective_edge constancy)
[PASS] Step 16 — Anti-Circularity (Optimal-Play RTP Engine)
[PASS] Step 17 — Simulation Pass 1 (Fisher's method)
[PASS] Step 18 — Pass 2 Cherry-Pick Detection
[PASS] Step 20 — Blackjack 3:2 Payout
[PASS] Step 21 — Double Payout
5
Fairness Integrity Testing
Does the implementation maintain fairness under non-standard conditions?

Sections 1–4 prove the game is mathematically fair. Section 5 proves the implementation maintains integrity under non-standard conditions. We applied 17 fairness integrity tests covering nonce integrity, seed commitment, outcome determinism, cross-player isolation, payout integrity, and Blackjack-specific multi-step game-state checks. 16 tests passed and 1 is not applicable to this game type.

Fairness Integrity Testing
16pass·1N/A
🔍What We Verified
  • Nonce tampering — can the sequence be forced, replayed, or skipped?
  • Seed injection — can server or client seed fields be overridden via API?
  • Outcome replay — can a completed bet be replayed for duplicate payouts?
  • Cross-player isolation — can one player's seeds or outcomes affect another's?
  • Payout tampering — can multiplier, card, or hand-total values be injected client-side?
  • Parameter limits — can invalid bet amounts or actions be submitted?
  • Blackjack-specific — do consecutive `hit` actions advance the cursor correctly? Do parallel hits get rejected?
👤What This Means for You
  • Across the 17 tests we ran, no API path allowed outcomes to be altered, replayed, or injected — by player or casino
  • Once a bet is placed, the 50-card sequence cannot be changed or replayed
  • Each bet is cryptographically unique and isolated
  • Your results are independent of every other player
  • The server rejects malformed, out-of-range, and duplicate requests
Category Coverage
Nonce Integrity
4/4
Seed Commitment
5/5
Outcome Determinism
1/1
Player Isolation
2/2
Payout Integrity
2/2
Game State Integrity (Blackjack-specific)
2/2
TestStatusFinding
Nonce integrityPassSequential, server-controlled, no gaps or duplicates across 120 primary seed pairs · 7/7 invalid-nonce injections silently ignored, server-assigned nonces continued (98 → 106)
Seed commitment integrityPassLocked at bet acceptance, unique per seed pair — 120/120 primary seed pairs verified · 6/7 adversarial client seeds rejected (HTTP 422); oversized accepted (permissive but safe); 0 cross-account hash collisions across 20 rotations
Outcome determinismPassIdentical inputs produce identical card stream — 6,000 / 6,000 hands recomputed (33,194 cursors); decision-replay coverage provided by FI-BJ-ACTION-001/002
Round & player isolationPassPer-user seeds, serial independence confirmed (10M-round simulation, Fisher's p = 0.686432, 0 / 10 streams reject)
Payout integrityPassInvalid bet amounts rejected (3/3 — negative, oversized, non-numeric); injected payout fields ignored (0/4 honoured); replayed and parallel hit requests correctly handled by a deterministic idempotent response — no extra card drawn and no payout change
✓ All Fairness Guarantees Verified

17 fairness integrity tests: 16 PASS + 1 N/A. Two of the passes concern replayed and concurrent hit requests, which the server correctly handles by returning a deterministic idempotent response — identical hand data, no card drawn, no payout effect. Idempotent handling of duplicate requests is the robust, expected behaviour.

How It Works — Fairness Integrity Testing2 sections
5.1Framework Overview

Testing follows the ProvablyFair.org Fairness Integrity Framework — a structured methodology derived from real, historically observed failures in provably fair systems. Six categories target specific fairness properties, with Game State Integrity extending the standard matrix to cover Blackjack's multi-step decision surface (hit/stand/double/split). Scope boundary: S5 tests whether fairness guarantees hold under non-standard API interaction. Platform-level infrastructure testing (network configuration, load balancing, deployment integrity) falls outside the audit scope.

CategoryTestsWhat It Catches
Nonce Integrity4Sequence gaps, server-side nonce manipulation, session continuity
Seed Commitment5Mid-epoch seed changes, seed reuse, predictable seed generation, cross-account seed pool, weak entropy
Outcome Determinism2Non-deterministic outputs, decision replay (covered for Blackjack by FI-BJ-ACTION tests in Game State Integrity)
Player Isolation2Cross-round correlation, cross-user outcome dependence
Payout Integrity2Parameter enforcement, server-side payout computation
Game State Integrity (BJ-specific)2Cursor advancement on consecutive hits, race-condition handling on parallel hits
5.2Severity Framework & Hard Fail Criteria

Findings are classified by severity. Hard fail criteria — any one triggers a NOT PROVABLY FAIR verdict.

SeverityMeaningAction
PASSTest passed — no issue detectedNone
N/ATest not applicable to this game typeNone
FLAGAnomaly detected with no observed operational effect on gameplay; documented for transparencyDisclosed; does not block certification
HARD FAILFairness guarantee cannot be confirmedCertification blocked until remediated
ConditionConsequence
Nonce gap or duplicate within epochOutcome sequence integrity broken
Server seed changed mid-epochCommit-reveal guarantee broken
Card recomputation mismatchUndisclosed inputs affecting card draws
Client seed not used in HMACPlayer has no influence on outcomes
Card sequence changes during decision sequencePer-action manipulation possible
Duplicate hit returns a different card on retryMulti-step state corruption — would escalate either flag to FAIL
Injected payout_multiplier, cards, or hand_total honoured by serverClient-side payout fabrication possible
Cross-account hash collisionShared seed pool — outcome correlation across players
Hard fail criteria: Any single hard fail = NOT PROVABLY FAIR. The audit cannot proceed past a hard fail without operator remediation and re-verification.
17 tests·16 pass·1 N/A
Nonce Integrity
4/4
FI-NONCE-001Pass

Each bet increments the nonce sequentially with no gaps, repeats, or resets — preventing the server from skipping unfavourable outcomes

Evidence
FI-NONCE-002Pass

Nonce progression is server-controlled — the client cannot inject, skip, or replay a nonce value via the API

Evidence
FI-NONCE-003Pass

Submitting an invalid or out-of-sequence nonce does not produce a game outcome — the server rejects the request

Evidence
FI-NONCE-004Pass

Nonce sequence continues correctly after disconnect/reconnect — no reset to zero mid-epoch

Evidence
Seed Commitment
5/5
FI-SEED-001Pass

Empty, null, or invalid client seeds are handled deterministically — the server enforces input requirements

Evidence
FI-SEED-002Pass

Once a bet is accepted, the seed pair is locked for the epoch — no mid-epoch mutation of server or client seed is possible

Evidence
FI-SEED-003Pass

Each epoch uses a unique server seed — no seed is reused across epochs or sessions

Evidence
FI-SEED-004Pass

No shared seed pool across users — each player's seeds are independently generated and isolated

Evidence
FI-SEED-005Pass

Server seeds show no correlation with timestamps, sequential patterns, or other predictable inputs

Evidence
Outcome Determinism
2/2
FI-OUTCOME-001Pass

Given identical inputs (`serverSeed`, `clientSeed`, `nonce`), the game always produces the same card stream — verified across all 6,000 live hands including 269 split bets

Evidence
FI-OUTCOME-002N/A

A completed bet cannot be replayed to generate a duplicate payout — card sequence is cryptographically fixed at bet time and decision actions consume cards from a fixed sequence they cannot alter

Evidence
Player Isolation
2/2
FI-ISO-001Pass

RNG state is fully independent across rounds — no carry-over from one bet to the next. Each `nonce` produces a fresh HMAC-SHA256 computation

Evidence
FI-ISO-002Pass

One player's seeds, nonces, and outcomes cannot be observed or influenced by another player — complete cross-user isolation

Evidence
Payout Integrity
2/2
FI-PAYOUT-001Pass

Game parameters cannot exceed defined limits — invalid bet amounts and invalid actions are rejected

Evidence
FI-PAYOUT-002Pass

Multiplier, card, hand-total, and dealer-bust fields in the API request are ignored — the server computes all values from the seed pair

Evidence
Game State Integrity (Blackjack-specific)
2/2
FI-BJ-ACTION-001Pass

Sending the same action (hit) twice in sequence does not skip cards or corrupt state — each hit advances the cursor by exactly 1

Evidence
FI-BJ-ACTION-002Pass

Two identical HIT requests fired in parallel must resolve to a single deterministic outcome — no race-condition double-card-draw

Evidence
Technical Evidence & Verification4 sections
5.3Coverage Summary
Test IDCategoryVerification SourceStatus
FI-NONCE-001NonceS1, Step 4 (data-driven)Pass
FI-NONCE-002NonceS1, Step 4 (data-driven)Pass
FI-NONCE-003NonceAPI probePass
FI-NONCE-004NonceS1, Step 4 (data-driven)Pass
FI-SEED-001SeedAPI probePass
FI-SEED-002SeedS1, Steps 3 & 6 (data-driven)Pass
FI-SEED-003SeedS1, Step 1 (data-driven)Pass
FI-SEED-004SeedAPI probePass
FI-SEED-005SeedAPI probePass
FI-OUTCOME-001DeterminismS3, Step 5 (data-driven)Pass
FI-OUTCOME-002DeterminismCovered by FI-BJ-ACTION-001/002 (Game State Integrity)N/A
FI-ISO-001IsolationS2, Step 17 (simulation)Pass
FI-ISO-002IsolationStructural — seed uniquenessPass
FI-PAYOUT-001PayoutAPI probePass
FI-PAYOUT-002PayoutAPI probePass
FI-BJ-ACTION-001Game StateAPI probePass
FI-BJ-ACTION-002Game StateAPI probePass
Method breakdown: 9 tests verified via the verification suite steps and structural analysis; 8 tests verified via direct API probes against the running game. The Blackjack-specific game-state tests (FI-BJ-ACTION-001, FI-BJ-ACTION-002) cover the multi-step decision surface — consecutive hits and parallel hits respectively — and are grouped under Game State Integrity. 16 of 17 tests are PASS; 1 (FI-OUTCOME-002) is not applicable to this game type. The two replay/concurrency cases pass because the server returns a deterministic idempotent response — the robust, correct behaviour.
5.4Additional Integrity Evidence (S1–S4)
PropertySourceFinding
120/120 seed hashes verifiedS1, Step 1Commit-reveal chain intact
120/120 commitment links verified (nextServerSeedHash → next epoch's serverSeedHashed)S1, Step 2Seed rotation chain intact
6,000/6,000 exact parity (33,194 cursors)S3, Step 5No post-RNG conditional logic; card stream fixed at bet time
Anti-circularity proven (recursive infinite-deck enumeration)S4, Step 1699.4296% optimal-play RTP from rules + 13-rank P, no casino input
11/120 cherry-pick flags · binomial p = 0.038450S4, Step 18 (Pass 2)Above α = 0.01 dataset reject threshold; no seed pre-selection evidence
99% client seed influence (99/100)S1, Step 6Player entropy is genuine (matches analytical 51/52 ≈ 98.08%)
269/269 split-bet multiset checks · 1,291/1,291 doubled bets reconcile (1,368 doubled hands)S3, Steps 22 & 24 · S4, Step 21Multi-step payout integrity intact across split, double, and side-bet outcomes
260/260 natural blackjack 3:2 payoutsS4, Step 20Natural-21 payout ratio correct in every observed instance
5.5Scope & Limitations

This certification covers the 17 fairness integrity tests listed above — the minimum required to verify that the provably fair implementation holds up under non-standard conditions, including two Blackjack-specific multi-step state integrity tests under Game State Integrity. This is not a penetration test. It focuses specifically on the provably fair implementation — not the operator's broader platform security.

Standard scope: The 17 tests above are our standard Blackjack fairness integrity matrix. The base list is applied to every game we audit, with per-game adaptations where a test does not apply (e.g., FI-OUTCOME-002 decision-replay is fully covered for Blackjack by FI-BJ-ACTION-001/002) and additions where multi-step game state requires extra coverage. Blackjack includes FI-BJ-ACTION-001 (consecutive-hit cursor advancement) and FI-BJ-ACTION-002 (parallel-hit race) which are not applicable to single-step games.

No infrastructure testing: Server security, network-level protections, and operational controls are not tested. These fall under platform-level security, not game-level fairness.

Point-in-time: Results apply to the game configuration and codebase at the time of audit (2026-05-09). Post-audit changes require re-certification. The idempotency and post-close handling of the bet/hit/stand endpoints in particular should be re-tested if any change touches them.

5.6Reproduction Instructions

Data-driven tests (9 of 17): Fully reproducible from the open-source verification repo. These tests run against the captured dataset and produce deterministic results.

API probe tests (8 of 17): Verified by issuing live adversarial requests against the running game. Per-test evidence (HTTP status codes, server-assigned nonces, seed hashes, server-computed multipliers, card-stream decisions) is retained in our private adversarial-testing archive and summarised in the integrity test review document. The testing harness itself is kept private to avoid handing exploit primitives to players.

reproduce-s5-data.sh· 4 linesVerified
git clone https://github.com/ProvablyFair-org/duel-blackjack.git
cd duel-blackjack
npm install
npm run verify
Expected output (S5-related steps):

[PASS] Step 1   — Seed Hash Integrity            → FI-SEED-003
[PASS] Step 3   — Hash Consistency               → FI-SEED-002
[PASS] Step 4   — Nonce Audit                    → FI-NONCE-001, 002, 004
[PASS] Step 5   — Outcome Recomputation          → FI-OUTCOME-001
[PASS] Step 6   — Client Seed Influence          → FI-SEED-002
[PASS] Step 17  — Simulation Pass 1              → FI-ISO-001
[PASS] Step 22  — Split Cursor Ordering          → FI-OUTCOME-001 (split)
[PASS] Step 24  — Split Payout Independence      → S5.4 supporting
[PASS] Step 20  — Blackjack 3:2 Payout           → S5.4 supporting
[PASS] Step 21  — Double Payout                  → S5.4 supporting

API Probe Tests (completed):

fi-api-probes.sh
[PASS] FI-NONCE-003 — Invalid nonce handling → 7/7 invalid nonces ignored (HTTP 200), continuity 98106
[PASS] FI-SEED-001 — Invalid client seed handling → 6/7 rejected HTTP 422; oversized accepted (permissive)
[PASS] FI-SEED-004 — Cross-user seed pool check → 0/20 collisions across 2 accounts
[PASS] FI-SEED-005 — Seed timing analysis → 10 distinct hashes, no time correlation
[PASS] FI-PAYOUT-001 — Parameter limits + post-close hit → 3/3 invalid amounts rejected; post-close hit idempotently echoed (no card, no payout change)
[PASS] FI-PAYOUT-002 — Field injection handling → 0 injections honoured (multiplier, cards, hand_total, dealer_bust)
[PASS] FI-BJ-ACTION-001 — Consecutive hit cursor advance → cursor +1 each, 2S → 3H, hand 101215
[PASS] FI-BJ-ACTION-002 — Parallel hit idempotency → concurrent hits collapse to one deterministic result, same card 8S (no second draw)
API probes: All 8 API probe tests completed. Per-test evidence — requests, server responses, HTTP status codes, server-assigned nonces and seed hashes, multiplier values, card-stream decisions — is retained in our private adversarial-testing archive and summarised in the integrity test review document. The testing harness itself is kept private to avoid publishing exploit primitives; per-test evidence is available to operators and regulators on request.
6
Player Verification
Can a player verify their own bets without trusting anyone?

Every Blackjack outcome can be independently reproduced using publicly disclosed inputs. No hidden variables, no private backend data. If your computed card stream matches the cards you saw, the bet was provably fair. This section walks you through the process — and provides an independent verification tool built from the same code used in this audit.

Independent Result Verification
4 Stepsto verify any bet
🔍Key Principles
  • Every Blackjack outcome can be independently reproduced
  • No hidden variables — no private backend data
  • If your computed card stream matches the cards you saw, the bet was provably fair
  • Most players can verify directly through the Duel.com fairness UI
👤What You Need
  • Server Seed — revealed after seed rotation (casino entropy)
  • Client Seed — your player-controlled seed
  • Nonce — the bet number in sequence (ensures uniqueness; increments within each seed pair)
  • Player actions — the sequence of hit / stand / double / split decisions you made (the verifier replays them against the card sequence)
From Bet to Independent Verification — 4-step Blackjack card-stream flow
Verification Walkthrough
1
Place a Blackjack BetPlace your stake and play the hand. The platform commits to the full 50-card stream via the provably fair algorithm before the deal animation plays — your hit / stand / double / split decisions only determine how many cards are consumed, not which cards come out.
2
Open the Fairness ModalOpen the Provably Fair modal on the Blackjack page. You'll see the active client seed, the hashed server seed, and your current nonce. Rotate the seed pair to unlock the revealed plaintext server seed for your previous bets.
3
Open Past Bet to Reveal SeedOpen Transactions and click a past Blackjack round. The per-bet modal shows the revealed plaintext server seed alongside the bet ID, client seed, nonce, and the dealer / player hands with the next cards still in the deck.
4
Recompute & ConfirmClick Verify in the per-bet modal to open the Provably Fair page with the seeds pre-populated. The page recomputes the 50-card stream inline — if the dealt cards, every hit, and the dealer play-out match what you saw at the table, the bet was provably fair.
✓ Any Player Can Reproduce Blackjack Results

Only disclosed inputs are used. Identical inputs always produce identical cards. Your hit / stand / double / split decisions consume cards from a pre-determined sequence — they cannot change the cards.

Visual Walkthroughstep-by-step
6.1Step 1: Place a Blackjack Bet

Choose your stake on the Blackjack table and place a bet. The platform computes the entire 50-card stream using the provably fair algorithm before any card is shown. The first four cursors are the initial deal (player 1, dealer up, player 2, dealer hole); if you hit, double, or split, the next cards in the stream are drawn in order. Your decisions don't change which cards come out — only how many get used.

Duel.com Blackjack — main betting UI with dealer and player hands, side-bet toggle, and stake selector. Card stream is locked before the deal animation completes.

Duel.com Blackjack — main betting UI with dealer and player hands, side-bet toggle, and stake selector. Card stream is locked before the deal animation completes.

6.2Step 2: Open the Fairness Modal

Open the Provably Fair modal on the game page. You'll see the active client seed, the hashed server seed (the casino's pre-commitment), and your current nonce. Below those, you can set the new client seed that will become active after rotation. Click 'Rotate seed' to retire the active seed pair and start a new one — this is what unlocks the revealed plaintext server seed for your previous bets in Step 3.

Provably Fair modal — active client seed, hashed server seed, nonce, customisable new client seed, next pair pre-commitment, and Rotate seed action.

Provably Fair modal — active client seed, hashed server seed, nonce, customisable new client seed, next pair pre-commitment, and Rotate seed action.

6.3Step 3: Open Past Bet to Reveal Seed

Open Transactions and click a past Blackjack round. The per-bet modal shows the revealed plaintext server seed alongside the bet ID, client seed, and nonce. Both the dealer and player hands are displayed, plus the next cards still in the deck — every visible card derives from the same seed triple. The pre-committed hash from Step 2 must match SHA-256 of this revealed seed:

Server Seed (revealed) — plaintext value the casino committed to before your bet. Hash it to confirm it matches the pre-commitment.

Client Seed — your player-controlled entropy input.

Nonce — the sequential bet counter for this seed pair.

Per-bet transaction modal — revealed plaintext server seed, client seed, nonce, dealt hands, and the next cards in the deck.

Per-bet transaction modal — revealed plaintext server seed, client seed, nonce, dealt hands, and the next cards in the deck.

6.4Step 4: Recompute & Confirm

Click Verify in the per-bet modal to open the Provably Fair page with the seeds pre-populated. The page recomputes the next 50 cards in the deck from the disclosed inputs and renders the Game Result inline. If every card in the recomputed stream matches the cards you saw dealt at the table — initial deal, hits, doubles, splits, and dealer play-out — the bet was provably fair: the casino committed to the outcome before you bet, you contributed entropy via your client seed, and the result is mathematically reproducible by anyone.

Provably Fair page — seeds populated from the per-bet modal, recomputed 50-card stream rendered inline matching the live game result.

Provably Fair page — seeds populated from the per-bet modal, recomputed 50-card stream rendered inline matching the live game result.

Manual Verification (Advanced)6 sections
6.6Why Manual Verification Matters

True provably fair verification means you don't trust any casino-provided tool. Manual verification allows you to run calculations on your own machine, eliminate any possibility of a tampered verifier, and understand exactly how results are generated. For Blackjack this also lets you verify every card you saw — not just the deal — covering hit, double, and split paths that the casino's quick-look UI may not surface in detail.

6.7How the Algorithm Works (Plain English)

Before you play, the server locks the full 50-card stream using three ingredients:

  • The server's secret seed — committed by publishing its hash before you bet
  • Your client seed — generated by your browser, unknown to the server
  • The nonce — a counter that makes each bet unique within an epoch
CursorRole
0Player card 1
1Dealer upcard
2Player card 2
3Dealer hole card (revealed during play-out)
4, 5, …N-1Action cards drawn in order (hits, doubles, split deals, dealer additional draws)

These ingredients are combined with HMAC-SHA256 (a cryptographic function) to draw cards independently at each cursor position. For each cursor c, the algorithm computes the HMAC-SHA256 of the hex-decoded server seed using clientSeed:nonce:c as the message. The 32-byte hash is read as eight 4-byte chunks. Each chunk is interpreted as an unsigned 32-bit integer; the first chunk that falls below MAX_FAIR = 4,294,967,248 (which equals 52 × ⌊2³² / 52⌋) is taken modulo 52 to index into the canonical 52-card array [2D, 2H, 2S, 2C, 3D, 3H, 3S, 3C, …, AS, AC]. The rejection ceiling eliminates modulo bias — every card has probability exactly 1/52.

Cursors map to the deal-and-action sequence as follows:

6.8Casino Verifier vs ProvablyFair.org Verifier

Two verification tools are available. Both should produce identical results — if they don't, something has changed.

Duel.com VerifierProvablyFair.org Verifier
SourceCasino-controlledIndependent (audit codebase)
Accessduel.com/fairnessaudit.provablyfair.org/casino/duel/tools/verify-bets
Trust modelRequires trusting the casinoOpen-source, version-controlled
MonitoringNo change detectionMismatches detected if casino changes logic
6.9JavaScript Verification Script

Copy and run this in Node.js to verify any Blackjack bet:

verify-blackjack.js· Standalone Node.js
const crypto = require('crypto');
const CARDS = [
'2D','2H','2S','2C', '3D','3H','3S','3C', '4D','4H','4S','4C',
'5D','5H','5S','5C', '6D','6H','6S','6C', '7D','7H','7S','7C',
'8D','8H','8S','8C', '9D','9H','9S','9C', '10D','10H','10S','10C',
'JD','JH','JS','JC', 'QD','QH','QS','QC', 'KD','KH','KS','KC',
'AD','AH','AS','AC',
];
const MAX_FAIR = 52 * Math.floor(0x100000000 / 52); // 4,294,967,248
function getCard(serverSeed, clientSeed, nonce, cursor) {
const key = Buffer.from(serverSeed, 'hex');
const message = `${clientSeed}:${nonce}:${cursor}`;
const hash = crypto.createHmac('sha256', key).update(message).digest();
for (let i = 0; i + 4 <= hash.length; i += 4) {
const value = hash.readUInt32BE(i);
if (value < MAX_FAIR) {
return CARDS[value % 52];
}
}
throw new Error('Failed to generate unbiased card — all 8 chunks rejected');
}
function computeCardStream(serverSeed, clientSeed, nonce, cursorCount) {
const cards = [];
for (let c = 0; c < cursorCount; c++) {
cards.push(getCard(serverSeed, clientSeed, nonce, c));
}
return cards;
}
function verifyHash(serverSeed, serverSeedHashed) {
const hash = crypto
.createHash('sha256')
.update(Buffer.from(serverSeed, 'hex'))
.digest('hex');
return hash === serverSeedHashed;
}
// ─── Replace with your bet's values ──────────────────────────────────────
// Example: real bet 13418619 from the audit dataset
const serverSeed = 'b6f2cbcd411eedbd53587902410f17f43e962f2e374e97ccbec24088debd0556';
const serverSeedHashed = '94c218c91df8997d4e7b1280687e90a3573c98739bd9220cd2fdd595699ef34f';
const clientSeed = 'pf_Naa0pBEOuWmz6';
const nonce = 1;
const cursorCount = 5; // initial 4 + 1 hit card
console.log('Hash check:', verifyHash(serverSeed, serverSeedHashed) ? 'PASS' : 'FAIL');
console.log('Card stream:', computeCardStream(serverSeed, clientSeed, nonce, cursorCount));
// → ['6D', '10H', '9D', '7S', '4D']
// cursor 0: 6D (Player card 1)
// cursor 1: 10H (Dealer upcard)
// cursor 2: 9D (Player card 2)
// cursor 3: 7S (Dealer hole — revealed at play-out)
// cursor 4: 4D (Player hit card → hand 6D+9D+4D = 19, beats dealer 10H+7S = 17)
6.10Python Verification Script

The same verification in Python (standard library only):

verify-blackjack.py· Standalone Python
import hashlib, hmac
CARDS = [
'2D','2H','2S','2C','3D','3H','3S','3C','4D','4H','4S','4C',
'5D','5H','5S','5C','6D','6H','6S','6C','7D','7H','7S','7C',
'8D','8H','8S','8C','9D','9H','9S','9C','10D','10H','10S','10C',
'JD','JH','JS','JC','QD','QH','QS','QC','KD','KH','KS','KC',
'AD','AH','AS','AC',
]
MAX_FAIR = 52 * (0x100000000 // 52) # 4,294,967,248
def get_card(server_seed, client_seed, nonce, cursor):
key = bytes.fromhex(server_seed)
message = f'{client_seed}:{nonce}:{cursor}'.encode()
h = hmac.new(key, message, hashlib.sha256).digest()
for i in range(0, len(h) - 3, 4):
value = int.from_bytes(h[i:i+4], 'big')
if value < MAX_FAIR:
return CARDS[value % 52]
raise RuntimeError('Failed to generate unbiased card — all 8 chunks rejected')
def compute_card_stream(server_seed, client_seed, nonce, cursor_count):
return [get_card(server_seed, client_seed, nonce, c) for c in range(cursor_count)]
def verify_hash(server_seed, server_seed_hashed):
computed = hashlib.sha256(bytes.fromhex(server_seed)).hexdigest()
return computed == server_seed_hashed
# ─── Replace with your bet's values ──────────────────────────────────────
# Example: real bet 13418619 from the audit dataset
server_seed = 'b6f2cbcd411eedbd53587902410f17f43e962f2e374e97ccbec24088debd0556'
server_seed_hashed = '94c218c91df8997d4e7b1280687e90a3573c98739bd9220cd2fdd595699ef34f'
client_seed = 'pf_Naa0pBEOuWmz6'
nonce = 1
cursor_count = 5 # initial 4 + 1 hit card
print('Hash check:', 'PASS' if verify_hash(server_seed, server_seed_hashed) else 'FAIL')
print('Card stream:', compute_card_stream(server_seed, client_seed, nonce, cursor_count))
# → ['6D', '10H', '9D', '7S', '4D']
# cursor 0: 6D (Player card 1)
# cursor 1: 10H (Dealer upcard)
# cursor 2: 9D (Player card 2)
# cursor 3: 7S (Dealer hole — revealed at play-out)
# cursor 4: 4D (Player hit card → hand 6D+9D+4D = 19, beats dealer 10H+7S = 17)
How many cursors do you need? Count the cards you saw from the seed pair's perspective: every dealt-or-revealed card across player and dealer hands. For a no-action hand (player BJ or stand-on-deal), you need 4 cursors. Add 1 cursor per hit or double-card, and 1 per additional dealer hit. For splits, both sub-hands consume cursors from the same stream after the initial 4. If you compute one cursor too few or one too many, the comparison still works — you just won't see all the cards.
6.11Evidence Screenshots
EvidenceDescription
E02Fairness page overview — "What is Provably Fair?" and "How it works" sections
E03Fairness verification tool — Blackjack selected, showing game-specific verification inputs (server seed, client seed, nonce, cursor count)
E11Client seed rotation response — server echoes client-submitted seed, does not assign
7
Reproducibility & Artifacts
Can anyone independently reproduce every finding in this audit?

This section consolidates the open-source repository, datasets, output artifacts, and reproducibility posture of the audit. Every finding, every statistic, every pass/fail result can be independently reproduced by anyone with a computer and an internet connection. The repository is the credential — not this report.

Open-Source Audit Repository
bff0ef5commit audited
Repository Details
Prerequisites
  • Node.js 18+
  • npm 8+
  • Git
  • TypeScript (installed via npm)
Repository Structure
duel-blackjack/ ├── src/ │ ├── rng.ts → HMAC-SHA256 card generation (52-card array, MAX_FAIR rejection) │ ├── optimal-play.ts → Recursive infinite-deck EV solver (anti-circularity) │ ├── simulate.ts → Monte Carlo — Pass 1 (10M rounds) + Pass 2 (1.2M cherry-pick) │ ├── sidebets.ts → Perfect Pairs + 21+3 classifiers and multipliers │ ├── strategy.ts → Basic-strategy oracle (used by Pass 1 simulator) │ ├── loader.ts → Dataset loader + SHA-256 hash guard │ └── types.ts → Type definitions ├── tests/ │ ├── verify.ts → 33-step verification pipeline │ ├── steps/ │ │ ├── commitment.ts → Steps 1–4: Seed hash integrity, commitment linkage, nonce audit │ │ ├── determinism.ts → Steps 5–6: Outcome recomputation + client seed influence │ │ ├── payouts.ts → Steps 7–9: Payout math, multiplier provenance, bet-size invariance │ │ ├── dataset.ts → Steps 10–15: House edge audit, config, epoch size, dataset hash, Phase D │ │ ├── simulation.ts → Steps 16–18: Anti-circularity, Pass 1 (10M), Pass 2 (1.2M cherry-pick) │ │ ├── game-specific.ts → Steps 19–27: Dealer rules, BJ payout 3:2, double, split, insurance, side bets │ │ ├── rules.ts → Steps 28–33: Action set, infinite-deck, distribution, stake brackets │ │ ├── statistical.ts → Informational: RTP, serial independence, distribution │ │ └── context.ts → Shared context + pass/fail helpers │ └── blackjack/ │ └── BlackjackTests.ts → 56 unit tests (Mocha) ├── data/ │ └── blackjack-dataset-6000hands.json → 6,000 bets across 6 phases (120 epochs, 33,194 cursors) ├── outputs/ → Generated by npm test │ ├── verification-results.json → Steps 1–33 pass/fail │ ├── simulation-results.json → 11.2M rounds (10M Pass 1 + 1.2M Pass 2) + optimal-play RTP │ └── rtp-convergence.html → Interactive RTP convergence chart ├── results/ → Reserved for run artifacts (.gitkeep) ├── evidence/ │ └── E01–E11 *.png → Game UI, fairness page, phase captures, seed rotation ├── capture/ │ └── capture.reference.js → Browser bet capture script ├── package.json ├── package-lock.json ├── tsconfig.json ├── .mocharc.yml ├── .gitignore ├── MANIFEST.md → Audit ID, scope, reproduction steps └── README.md → Repo overview + offline npm test instructions
Commands to Reproduce
git clone https://github.com/ProvablyFair-org/duel-blackjack.git
cd duel-blackjack
npm install

# Run entire audit end-to-end (56 unit tests + simulation + verification)
npm test

Installs TypeScript, ts-node, and cryptographic dependencies. npm test runs mocha (56 unit tests), then the 11.2M-round simulation, then the 33-step verification pipeline.

Output Artifacts3 files generated
Audit Reproducibility Pinning
Git Commit
bff0ef5f791208731f9ef113dabb506204b3dbb0
Node Version
v18+ (tested on v22.x)
Primary Dataset
data/blackjack-dataset-6000hands.json (6,000 bets, 120 epochs, 33,194 cursors)
Primary Dataset Hash (SHA-256)
cc005c7a554ed237dd67414614eb402fa54493c4c827710c7d67c363b011fd13
Audit Date
May 2026
Audit ID
PF-2026-DL09
Headline RTP
99.4296% (optimal-play, recursive infinite-deck)
House Edge
0.5704%
Step-to-Section Cross-Reference33 verification steps mapped
✓ Fully Reproducible

All audit results can be independently reproduced using the pinned commit, dataset, and commands above. The dataset hash ensures you're running against the same 6,000 bets across 33,194 card cursors.